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FSDS - scenery lights and pre-process problems

Hi,

have you ever seen, that in File - Preferences you can mark "Enable Pre-Processes", so can work with pre-processes as day, dark, night, summer etc. just like in FSDS2!!

Regarts
Hartmut
 
Hi Hartmut,

Interesting, I wonder how they get that information through MakeMDL. As far as I know MakeMDL does not support such conditions.
 
Nav Lights

Don't know if this is any help but I recently crated and uploaded a Transmitter tower to flightsim.com ,(Winter Hill) created with FSDS3 and the trouble I had adding Obstruction lights is no body's business. If I added them while building the transmitter they would show through the day but dissapear at night. If I created a stand-alone obstruction light it dissapeared in the day but showed up at night even though the specification was the same as the one attached to the tower. So what I had to do was create the tower without lights and add them to the tower using Ez-Scenery. If you need any more info just ask

PS. It doesn't work in FSX!!!!!
 
Darn...cleaned my computer after the last project and lost ...temporarily at least the code, but here's the finished product:

Jim

Jim,

Your light indeed works.
I have in vain tried to do as you said, but no luck - I only get a nightlighted poly :confused:

When looking at my mdl compared to yours in UltraEdit I can see that yours is way smaller and contains the following text: FS80....ISFT....BGLC_9.BBOX.....
while my own:
FS80....ISFT...MakeMDL - FS90 (9.00.030612.02).BBOX

I have the correct path to BGLC_9 in FSDS3 preferences and it looks "active" as the box "Enable Pre-Processes" is ticked.
Also I have it preprocessed with the "dark" setting.

I am in desperate need of a red ligtdot similar to your rwylight1.mdl , but do not know what I make wrong :(

Bjorn
 
Bjorn,

The runwaylight1.mdl was not compiled through FSDS, it was made through BGLC_9 and made from code supplied in this thread: http://www.fsdeveloper.com/forum/showthread.php?t=629 I looked around some more and found the code to turn it on from dawn to dusk. The only change from the original code to turn the light red is in rhumbaflappy's post. It's his work, I just figured out how to get from point a to point b.

Jim
 
I tried Rhumbas nav_light asm code and it compiles a MDL in BGLC_9, then I put the mdl file into a EZ-Scenery library, seemingly without any errors, but the library does not show up in EZ Scenery.
Is it maybe so that EZ Scenery cannot read BGLC_9 compiled librarys ??

Best,
Bjorn
 
Last edited:
I tried Rhumbas nav_light asm code and it compiles a MDL in BGLC_9, then I put the mdl file into a EZ-Scenery library, seemingly without any errors, but the library does not show up in EZ Scenery.
Is it maybe so that EZ Scenery cannot read BGLC_9 compiled librarys

No, that should not be the case. If a MDL file is created with MakeMDL or BGLC_9 does not matter, as long as BGLComp will compile the library, the object should be fine (BGLComp easily throws an error if it does not like the MDL file).

When you say it does not appear in EZ-Scenery, do you mean that the entire library does not show up in the list or only your light object? And are you sure that you place the library in an active scenery folder.
 
Yes - the lib does not show up in the list.
Yes - it is in an active scenery folder.

Very strange and I suppose I must have done something wrong so I will recheck again as you confirm that EZ Scenery indeed would "see" the lib.

Bjorn
 
You might want to try to add a second object to the library, maybe it is the light object that EZ-Scenery does not like.
 
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