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Hi,
Congratulations ! It looks like a dream.
Greetz. José.
Congratulations ! It looks like a dream.
Greetz. José.
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It looks incredible.
But what happen to your old project on this thread.
http://fsdeveloper.com/forum/showthread.php?t=22824&highlight=GrandSurf
Did you release that yet? Or any problem associated with that project?



Only the largest texture have 2048 pix. All other 1024 and less. Texture Load for now 48MB(without the photoground). As I said, I create tiled textures. This works well on my small testlaptop with no frame loss. Changes are always possible...

I agree with hek293. You have to compromise between the sharpness of texture and performance.A texture load of 48mb would then mean 25-30 material draw-calls+phototiles?
No doubt this is incredibly nice work, but keep an eye on your draw-calls which cannot be batched from those old-style models. Unless of course the terminal buildings are so few that you dont have to worry about those things...Fictional airports do have that advantage..
keep it up!


