Hello,
I do not know if this can be useful for some of you that use AgenT, but I found that it can work with high-resolution Tile (I tested up to 4096x4906 pixels) which may (or not) have an interest in more accurate detection of forests.
The question that arises is how to provide agent slabs of this accuracy, knowing that it seems to only accept the images. Bmp format named as "xxxxxxxxxSu.bmp" (xxxxxxxxxx is the number of tile format FS9 / X).
There may be an easier way but for me this is how I do it:
1 / With FS Earth Tile 1.3 : Generate tiles corresponding to the desired area, here are my options:
- Download Resolution: 1 (for the 1024x1024) or 0 (for the 2048 x 2048) or -1 (for the 4096x4096)
- Scen Compiler: FSX
- Area Snap: LOD13
- Creat Masks: No (or Yes)
- Comp Scenery: No (or Yes)
- Use Cache: Yes
- Auto Ref. Mode: 4
Then have a look in the folder configured as "Working Folder" (see the top of the window FSearthTile), you must obtain files. Named bmp style "Area_Lp0_SnapLOD13_N045361529_N045353574_E003311500_E003320773.bmp" and files. Inf. I have not been able to get version 1.3 to something other than ca: (
2 / With mill prepared for the occasion (available soon. downloading if anybody is interested), I rename automaticaly those files in the format "xxxxxxxxxSu.bmp."
3 / I open this with Agent (Knowing that the higher the resolution the more high loading slabs is long course).
4 / Optional : I copy my brand new record. Bmp in directory "tga" AGN Merge Tool that the next version may be used as background cutout wink