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Hi,
The texture of that object does have an alpha channel, that is why MCX automatically sets the alpha mode to BLEND (or in the material editor this is called render mode translucent). So that might explain what you are seeing. You could try to see how the object looks in the sim if you set the rener mode to OPAQUE.
The texture of that object does have an alpha channel, that is why MCX automatically sets the alpha mode to BLEND (or in the material editor this is called render mode translucent). So that might explain what you are seeing. You could try to see how the object looks in the sim if you set the rener mode to OPAQUE.



