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FSX Gmax error again

Most cool! Thanks Tom.

EDIT: Rats... its in machine code. I was hoping it would be in XML or the like.
 
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Something odd happened. I was able to export the girls...! I started experimenting. I found that I could export things 'one' time. So I rebooted Gmax and started exporting groups, starting small and working my way up.

I got to actually make the full VC Interior plane, without the small nap bag.....!

Now, the animations do not work, the textures are upside down (shadow on the top of all surfaces??? arrgh), nothing works... But, I got the VC plane to export.

I could export the ladies. I could export both men together. I could export the engine and landing gear with the base plane structure (I couldnt before). I also couldnt export the LH lady before as well, and now she exports.

Oh, and the gauges arent showing up. Oddly, they are the exact same settings for material as the Victory, so that is another issue. But for now, I have the base structure in FSX, in FSX format.. Unanimated...

Closer......

EDIT: I wonder if the other day was that day in the year that Gmax will not export anything? Does anyone remember that date?


Bill
 
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It just occurred to me why the animations arent working. lol.... I must be getting a little old. aaaarrghh..
 
I note that you show half as many Vertices then Polygons on your pilots, Bjoern. Thats interesting.

Yeah, but don't ask me why. The pilots used to be a 4 or 5k poly model with tons and tons of excess polies and vertices. I've trimmed them down as well as I could and abandoned the plan to make the PIC female.

Oh well, now I've got Peter Neumann and Sigur Einar Johansson in the seats. If anyone doesn't like 'em, they should complain at the company HQ. I didn't hire 'em. :D



Bjoern, I wonder if that Max Vertice counter is a script, and it if will work in Gmax...? 8-0)))

I have no idea, Bill.

In Max, the polycounter is so easy to find and activate, but in GMax...nada.



Hey Bjoern - those are some good looking guys!

Thanks Rob! Your Thorpe driver is looking good as well. :D

Be glad that you have to do only one pilot and not two.



EDIT: I wonder if the other day was that day in the year that Gmax will not export anything? Does anyone remember that date?

Your birthday. So you can go out and interact with "meat and bone" people instead of polygon dudes for a change. Also, to get drunk. :D
 
In Max, the polycounter is so easy to find and activate, but in GMax...nada.

Seen this, Bjoern?

polycounter.jpg
 
The engineers at Discreet, while creating Gmax, thought to themselves... 'how can we hide the Polycounter from that German Bjoern dude?' other engineer; 'I know, we'll put it out in the open! He'll never find it in a main menu...!'


:d

Years later, after the buyout from Adobe/Autodesk, the jobless Gmax design team meet at a local pub, talking about old times; 'Remember how we hid that Polycounter from that guy Bjoern in Germany?' they laugh.. but one engineer feels guilty; 'I wonder if he ever found it... Maybe we shouldnt have hidden it there.'


Bill
 
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Years later, after the buyout from Adobe/Autodesk, the jobless Gmax design team meet at a local pub, talking about old times; 'Remember how we hid that Polycounter from that guy Bjoern in Germany?' they laugh.. but one engineer feels guilty; 'I wonder if he ever found it... Maybe we shouldnt have hidden it there.'


Bill

"Don't worry about that, it was just a small practice for all the things we made to explode up in that fellow Lionheart's face! I mean, come on, even a masochist modeller using that archaic program, FSDS, could figure out what the blue checkerd icon was for!"

:stirthepo
 
ACKKK!!!! the evil blue and white checkered booo-tone!!!! (holds up a finger from each hand to form a cross of protection towards the blue and white checkered booooo-tone JPG)
 
I've always wondered at the wierd "logic" used by the GMax/Max programmers...

I mean, how counter-intuitive is it when the indicator light next to Materials in the Library list turn RED when the blue-white cube is ON, and GREEN when the blue-white cube is OFF???????
 
... In Max 9, the polygon counter is activated much more intuitively via - you won't believe me - the viewport options...

And very nice that should be too! In Max 7 - my new toy - it's still accessed via the Tools panel, but my gmax has a really useful add-on: the help files...;)

A vertex counter like you have in Max 9 would be good too. EDIT: Aha! hitting 7 while in vertex sub-object will toggle display of the number of vertices of a selected object in the viewport...
 
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And very nice that should be too! In Max 7 - my new toy - it's still accessed via the Tools panel, but my gmax has a really useful add-on: the help files...;)

Well, mine kind of doesn't. I click the option in the menu and nothing happens.

Maybe it's GMax' way of saying "You called me fat, now go to hell!"?

EDIT: Aha! hitting 7 while in vertex sub-object will toggle display of the number of vertices of a selected object in the viewport...

I really need to print out GMax' keychart. For the next conversion (without mesh edits).
 
Well.. in the 3 weeks now of trying to get my super model to export out of the FSX Gmax, tonight, when I finally got my FS external HD running again, after countless issues, it still will not export, even with textures modifications.

I need a vacation.... lol... Well, I would rather like to get this baby done. Then a short vacation. So many planes I want to get done...
 
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