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Hi,
You can combine all of your library objects into a single BGL file, and then use EZ-Scenery to place them all, again all into a single (different) BGL file. So you should end up with two BGL files - the library objects, and the placement information.
Hope this helps,

So all in all I will have two BGLs?



Hi,
Not quite Bill. All placements from BGL 1 should all be placed into BGL 2. There is no reason to have separate BGL files for each placement. Rwy12, EZ-Scenery and Instant Scenery can place dozens of objects using a single BGL file - there is no reason to do it otherwise.
Hope this helps,


I just saw this lol, I listen to Trance and Dance, and also some Alternative Rock. I'm a huge fan and love music. Thanks Jim!What's your idea of good music, and I'll tell you if you did it right or not.
Seriously, congrats. It is a bit of a handfull to get your head around when you're doing it for the first time.
Jim



I don't think there's any way to texture around corners unless possibly you could texture a plane while it's straight, collapse the stack, and then "bend" the plane after it was textured, but I think you'll find the results unsatisfactory. I think I'd do something like this instead:
![]()
Individual gmax planes are outlined in red. Black on the two corner pieces indicate alpha transparency. This requires only a few triangles as opposed to a million in your loft. You could probably lay out all the straight sections on a single texture sheet. You could do 4 corners on a single 1024 x 1024 sheet if you can live with 256px resolution, it'll probably look bad though, you'd probably want at least a 512x512 sheet for each corner.
Jim

Im using your idea now thanks Jim!
Bill, I tried an tried but have failed with getting the lowest polygon count but its not working, don't worry its not the end of the world for me![]()

4 512 x 512 corners *will* fit on a 1024 x 1024 texture, right?


Grass is never greener on the other side for me haha


Running model
Start! (C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks)
Loading X C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks...
Processing...
Model units are 1.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Generate crash tree 1 (1664 bytes)
Assembling: C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks.azm
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(29) : error A2008: syntax error : Tanks_top
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(30) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(39) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(42) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(319) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(322) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(325) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(328) : error A2008: syntax error : Tanks_NonAlpha
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(334) : error A2008: syntax error : Tanks_MasterScale_1
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(607) : error A2008: syntax error : Tanks
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(32) : error A2206: missing operator in expression
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(44) : error A2206: missing operator in expression
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(324) : error A2206: missing operator in expression
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(329) : error A2206: missing operator in expression
BGL_CALL_32(4): Macro Called From
C:\Program Files\gmax\gamepacks\fs2004\KIWA\Mesa Project\Buildings\Fuel Tanks\Fuel Tanks_0.asm(329): Include File
Error!