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FS2004 GMAX Texturing

Hmm. Well that seemed to do the trick. So by reserved you mean you cannot use it?

The word is "reserved" for use by the sim for it's own purposes. In this instance, "tanks" is reserved for the fuel system of aircraft! :D

And yes, "reserved" means we can't use the work except in the specific instance it's for which it is reserved.
 
You appear to have spaces in your output file's name. I believe this is a no no.

Hope this helps,
 
Still need to get the other half of the taxiways.

aay125.jpg
 
Wow! That's all really shiny, squeaky new and bright... :)

You need some "construction equipment" showing the crew building the taxiways for screenshot purposes... :rotfl:
 
Thanks for the help I have will show you an updated picture real soon, just have to get the texturing sizes correct.

Here is a dumb question, does anyone know what tool I use in gmax to make a hanger roof?


as you can see im not doing to well.

Pic Related:
My fail:
hangerr.jpg


Their masterpiece:
3.jpg


Thanks, Ryan

Thats a photo of my local's hanger, lol

Sorry - I'll shut up now :D
 
So this is what I have so far. Minus the minor misplacement's, I am very proud of myself, I never thought I would get this into detail, with thanks to everyone on here!

iwau.jpg


I know this has been asked many times before, and I did my research as best as I could but can anybody on here direct me toward a tool or tutorial on how to place my 3d taxiway lights perfectly. Is there some sort of spacing tool? Also What reference did you guys use to make your bright runway lights?


Thanks, Ryan.
 
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