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Hey there folks,im quite new to this forum so please be nice to me okay,not only that but am new to making sceneries
Okay back to topic,Im currently working on my latest and new project,which is the an asian scenery Langkawi International Airport.So my question is,how can i make realistic grass textures but based on photoreal scenery,for an example there is 2 layers in 1 layer but they look kinda fit in tho.
I'd tried to make em by just using photoshop because i ought to be the be results but it seems the resolution too is not as what i expected.Im getting low reso because i compiled the grass layers and edit via photoshop,save as bmp and then resample em.
Im not sure if there's any other way to make it realistic as it is,just like how those Paywares developer create their scenery.If possible can somebody atleast give me the steps and the pictures so that I can follow them perfectly in order,because I have abit trouble in understanding things in a short period of time or complex stuffs without an explanation of some basics.
I'd be happy if u show me some tips and steps on layers of grass textures which i can blend with the photoreal and then compile via photoshop or is there any other way?
P/S:-Ive red all the tutorials in this forum,but i still cant understand it,as i mentioned earlier i need clear steps to make my understanding better.Here's a picture of the grass which i edited in photoshop as layers and compiled them via resample later on.
Okay back to topic,Im currently working on my latest and new project,which is the an asian scenery Langkawi International Airport.So my question is,how can i make realistic grass textures but based on photoreal scenery,for an example there is 2 layers in 1 layer but they look kinda fit in tho.
I'd tried to make em by just using photoshop because i ought to be the be results but it seems the resolution too is not as what i expected.Im getting low reso because i compiled the grass layers and edit via photoshop,save as bmp and then resample em.
Im not sure if there's any other way to make it realistic as it is,just like how those Paywares developer create their scenery.If possible can somebody atleast give me the steps and the pictures so that I can follow them perfectly in order,because I have abit trouble in understanding things in a short period of time or complex stuffs without an explanation of some basics.
I'd be happy if u show me some tips and steps on layers of grass textures which i can blend with the photoreal and then compile via photoshop or is there any other way?
P/S:-Ive red all the tutorials in this forum,but i still cant understand it,as i mentioned earlier i need clear steps to make my understanding better.Here's a picture of the grass which i edited in photoshop as layers and compiled them via resample later on.
