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MSFS20 Ground Poly Compression

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53
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nigeria
i tried exporting a ground poly from blender into the sim as a projected mesh.However for some reason the farther i get away from the texture the more it seems to compress and load in a lower quality (see video),Not really sure whats going on
 
Isn't that how textures in general work in MSFS? Not really looking nice from a distance but well...
 
Isn't that how textures in general work in MSFS? Not really looking nice from a distance but well...
Yes but this was occuring way too soon.However instead of using blender i moved the model over to 3ds max and exported it and it wasnt getting compressed that quickly so i guess it just had to do with my blender settings
 
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