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I want to reveal which airport I am designing:
It is the Guayaquil International Airport in Ecuador.
Here are a impression of the new terminal:

I already added a text via strg+a and positioned it on the wall where it should be but how can I connect it to the cube (terminal). Strg+j or adding modifier boolean doesnt work.

And after these impressions of the early modelling I got some more questions:
- How to get more vertexes for exampe in zylinder or circle?
- How to connect a balk created with strg+a and scaled in the right dimensions on a other object in the right position. This sould be a balk under a roof.
(pic of that here: http://www.fsdeveloper.com/forum/threads/new-to-scenery-design-need-some-help.433538/page-2)
And I got a big problem. When I opened the Collada-file in modelconverter x it does look like this:

And when exporting to FSX it also like like this. Dont know what is the problem, because in Blender it does look right.
Some ambient occulsions also doenst look right, it looks as if the great roofs doesnt belong to the main cube. the roof and some other parts, for example the bridges are black.
In the right menu there is just the cube under the scene-world. so this isnt the problem.
Hope anyone can help me
Hope you like the first pics
Greetings
P.S.: May someone got pics form this airport. I need everything I can get
It is the Guayaquil International Airport in Ecuador.
Here are a impression of the new terminal:

I already added a text via strg+a and positioned it on the wall where it should be but how can I connect it to the cube (terminal). Strg+j or adding modifier boolean doesnt work.

And after these impressions of the early modelling I got some more questions:
- How to get more vertexes for exampe in zylinder or circle?
- How to connect a balk created with strg+a and scaled in the right dimensions on a other object in the right position. This sould be a balk under a roof.
(pic of that here: http://www.fsdeveloper.com/forum/threads/new-to-scenery-design-need-some-help.433538/page-2)
And I got a big problem. When I opened the Collada-file in modelconverter x it does look like this:

And when exporting to FSX it also like like this. Dont know what is the problem, because in Blender it does look right.
Some ambient occulsions also doenst look right, it looks as if the great roofs doesnt belong to the main cube. the roof and some other parts, for example the bridges are black.
In the right menu there is just the cube under the scene-world. so this isnt the problem.
Hope anyone can help me
Hope you like the first pics
Greetings
P.S.: May someone got pics form this airport. I need everything I can get













