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ozwookiee-livery-p40e-wookieesworkshop
--texture.wookieesworkshop


Have you got an aircraft.cfg in each?Hi Guys,
Still does not work on my end strangely enough.
mgr_tbm930_2\SimObjects\Airplanes\
contains 2 repaints:
\asobo-tbm930-M-ATTI\Texture.M-ATTI\
\asobo-tbm930-N93ZF\Texture.N93ZF\
If i have a "layout.json" with both folders/repaints, none of the repaints show up.
If i have a "layout.json" with only one folder/repaint the repaint show up.
Do you guys have a working example of more then one repaint?
Marcel

And both have the variation pointing to the original?Yep, both have "[FLTSIM.0]" is that oke?

[VERSION] major = 1 minor = 0 [VARIATION] base_container = "..\Asobo_TBM930" [FLTSIM.0] title = "TBM 930 Asobo N93ZF" ; Variation name model = "" ; model folder panel = "N93ZF" ; panel folder sound = "" ; sound folder texture = "N93ZF" ; texture folder kb_checklists = "Cessna208B_Check" ; Procedures/Checklist sibling file name kb_reference = "Cessna208B_ref" ; Reference information sibling file name description = "TT:AIRCRAFT.DESCRIPTION" ; Variation description. wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished ui_manufacturer = "TT:AIRCRAFT.UI_MANUFACTURER" ; e.g. Boeing, Cessna ui_type = "TBM 930 N93ZF" ; e.g. 747-400, 172 ui_variation = "N93ZF" ; e.g. World Air, IFR Panel ui_typerole = "Single Engine TurboProp" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc ui_thumbnailfile = "" ; app relative path to ThumbNail image file ui_certified_ceiling = 31000 ; service ceiling / max certified operating altitude (ft) ui_max_range = 1730 ; max distance the aircraft can fly between take-off and landing in (NM) ui_autonomy = 5 ; max duration the aircraft can fly between take-off and landing in (Hrs) ui_fuel_burn_rate = 248 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon atc_id = "N93ZF" ; tail number atc_id_enable = 1 ; enable tail number atc_airline = "" ; airline name atc_flight_number = "" ; flight number atc_heavy = 0 ; heavy? atc_parking_types = "RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK" atc_parking_codes = "" ; Comma separated and may be as small as one character each atc_id_color = "0xff000000" ; color for the tail number : i.e. "#ffff00ff" atc_id_font = "" ; font for the tail number isAirTraffic = 0 ; Is the plane usable for air traffic isUserSelectable = 1 ; Is the plane selectable by the user | [VERSION] major = 1 minor = 0 [VARIATION] base_container = "..\Asobo_TBM930" [FLTSIM.0] title = "TBM 930 Asobo M-ATTI" ; Variation name model = "" ; model folder panel = "M-ATTI" ; panel folder sound = "" ; sound folder texture = "M-ATTI" ; texture folder kb_checklists = "Cessna208B_Check" ; Procedures/Checklist sibling file name kb_reference = "Cessna208B_ref" ; Reference information sibling file name description = "TT:AIRCRAFT.DESCRIPTION" ; Variation description. wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished ui_manufacturer = "TT:AIRCRAFT.UI_MANUFACTURER" ; e.g. Boeing, Cessna ui_type = "TBM 930 M-ATTI" ; e.g. 747-400, 172 ui_variation = "M-ATTI" ; e.g. World Air, IFR Panel ui_typerole = "Single Engine TurboProp" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc ui_thumbnailfile = "" ; app relative path to ThumbNail image file ui_certified_ceiling = 31000 ; service ceiling / max certified operating altitude (ft) ui_max_range = 1730 ; max distance the aircraft can fly between take-off and landing in (NM) ui_autonomy = 5 ; max duration the aircraft can fly between take-off and landing in (Hrs) ui_fuel_burn_rate = 248 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon atc_id = "M-ATTI" ; tail number atc_id_enable = 1 ; enable tail number atc_airline = "" ; airline name atc_flight_number = "" ; flight number atc_heavy = 0 ; heavy? atc_parking_types = "RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK" atc_parking_codes = "" ; Comma separated and may be as small as one character each atc_id_color = "0xff000000" ; color for the tail number : i.e. "#ffff00ff" atc_id_font = "" ; font for the tail number isAirTraffic = 0 ; Is the plane usable for air traffic isUserSelectable = 1 ; Is the plane selectable by the user |

OK And assuming that it works with either... do this:Yes, if i modify the "layout.json", so remove one of the two paints reference in the layout.json, it works.
; Reference LOD implementation, please keep these comments (for now).
[model.options]
; if true, when showing the exterior, also show the interior model (default false)
withExterior_showInterior=true
; if true, when showing the interior with the exterior, exclude interior.lod.0 (default false); only has an effect when withExterior_showInterior is true
withExterior_showInterior_hideFirstLod=true
; when showing the interior, force showing lod0 (default true)
withInterior_forceFirstLod=true
; when showing the interior, also show the exterior model (default false)
withInterior_showExterior=true
[models]
exterior=../../Asobo_TBM930/model/TBM930.xml
interior=../../Asobo_TBM930/model/TBM930_interior.xml

A good way to name the aircraft folders is
[developer/artist]-livery-[aircraft]-[liveryname]
So if I created a livery for a P40E i would create an aircraft folder like this:
Code:ozwookiee-livery-p40e-wookieesworkshop --texture.wookieesworkshop
This ensures that your aircraft folders are going to be unique in the VFS (it also follows
// Panel Configuration file
// MyCompany Gauge Aircraft
[VCockpit01]
size_mm=1024,768
pixel_size=1024,768
texture=$AS1000_PFD_1
background_color=42,42,40
htmlgauge00=NavSystems/AS1000/PFD/AS1000_PFD.html, 0, 0, 1024, 768
[VCockpit02]
size_mm=1024,768
pixel_size=1024,768
texture=$AS1000_PFD_2
background_color=42,42,40
htmlgauge00=NavSystems/AS1000/MFD/AS1000_MFD.html,0,0,1024,768
[VCockpit03]
size_mm=530,120
pixel_size=530,120
texture=$KAP140_1
background_color=42,42,40
htmlgauge00=Generic/Autopilots/KAP140/KAP140.html, 0, 0, 530, 120
[VCockpit04]
size_mm=512,512
pixel_size=512,512
texture=$CAR_UPDATE
background_color=42,42,40
gauge00=GAUGE_UPDATE_C182T!Gauge_Update.xml, 0,0,512,135
//--------------------------------------------------------
[Vcockpit05]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$Panel_FS2_5
gauge00=TABLET!WindowsAircrafOptions.xml, 0, 0, 834, 600
// - font_color (either a css predefined value such as black, blue, pink or an hexa value such as 0xFF00FF)
// - font_style (bold, italic, bold-italic)
// - back_color (the color of the background, same syntax as font_color)
// For example, in the panel.cfg, you could write this: painting00=Registration/Registration.html?font_color=black&font_style=bold
[VPainting01]
size_mm = 2048,512
texture = $RegistrationNumber
location = exterior
painting00=Registration/Registration.html?font_style=bold&font_color=0x46402d, 0, 0, 0, 0
[VPainting02]
size_mm = 2048,512
texture = $RegistrationNumber
location = interior
painting00=Registration/Registration.html?font_color=0xffffff&font_style=bold, 200, -25, 1500, 500
[VPainting03]
size_mm = 2048,512
texture = $RegistrationNumber1
location = exterior
painting00=Registration/Registration.html?font_style=bold&font_color=black, 100, 0, 0, 0