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P3D v4 HDR Lighting setting and Destination Blend/Source Blend (One/One) Material Settings.

RicherSims

Resource contributor
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574
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dominica
The common method used for creating nice glowing light halos is to use the One/One material setting with Destination/Source Blend on a textured plane with a black background in FSX. This also works nicely in P3D, except, - I have now discovered - when HDR lighting is enabled. The result is no longer a soft glow which blends nicely with everything behind it (except clouds) but a much harder-edged, brighter halo.
HDR OFF (soft glow)
2018-9-14_19-0-16-51.png

HDR ON (hard, bright glow)
2018-9-14_19-0-42-338.png

I originally thought this was just a shader change between FSX and P3D3+ so I set about using other material settings to get a softer glow. One/DestColor worked well initially.
HDR ON (one/one for lamp lights, one/destcolor for taxi lights)
2018-9-8_16-44-12-958.png 2018-9-8_16-52-28-725.png
Unil one day I happened to turn off my HDR lighting and discovered that my adjusted taxilight halos were now extremely dim to the point of being invisible. I tried turning my HDR back on, but they remained dim. I assume a shader must have been altered somewhere on my system.

Has anybody encountered this issue?
How have you built your halos and accounted for users who may or may not use HDR?
Have you just continued to use the one/one setting even if it may not look as pleasing?


Looking for feedback/suggestions/solutions.

Regards,
Zev.
 
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