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I changed my floating docks in Blender and exported as (special) giTF and then copied all files (giTF, bin, xml) to my Package Sources folder overwriting the existing files and proved they were correct by importing the giTF into Blender to check that they are the correct 'version'.
I build my scenery and export to the community folder but I keep seeing the OLD floating dock.
I think I am getting confused with using the scenery model in LOM and using it in Models? and have deleted the entry in LOM and then used Tools>User Model Manager selected the object name and clicked on GET MODELS and then on completion (no errors) COPY TO COMMUNITY FOLDER and on completion ADE advises that it can't find the .bgl file (JGA-cae5-whistler-modellib.bgl) and to manually search for it which I then do and it reports GET MODELS DONE.
After I BUILD my project I then open the bgl (in the Packages folder) using MCX and it shows the OLD dock so no wonder it is wrong in FS.
Could someone please advise firstly how to remove ALL traces of the old model in ADE and the best method to add it to my project. I am at screaming point.
Thanks
I build my scenery and export to the community folder but I keep seeing the OLD floating dock.
I think I am getting confused with using the scenery model in LOM and using it in Models? and have deleted the entry in LOM and then used Tools>User Model Manager selected the object name and clicked on GET MODELS and then on completion (no errors) COPY TO COMMUNITY FOLDER and on completion ADE advises that it can't find the .bgl file (JGA-cae5-whistler-modellib.bgl) and to manually search for it which I then do and it reports GET MODELS DONE.
After I BUILD my project I then open the bgl (in the Packages folder) using MCX and it shows the OLD dock so no wonder it is wrong in FS.
Could someone please advise firstly how to remove ALL traces of the old model in ADE and the best method to add it to my project. I am at screaming point.
Thanks
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