hcornea
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Assuming your shape matches correctly:
A Plane modifier applied to each side of the hull would most likely suffice
Scale the vertices in the UVW-unwrap window so that the front of the ship matches the texture.
Using UVW-face selection mode, select the faces that hang off the texture
Ctrl-B to break the UVW welds along the seam
Position the UVW faces for the rear part of the ship on the appropriate part of the texture.
If your hull does not match the shape of your texture you may come "unstuck" at this point and need to improvise.
A Plane modifier applied to each side of the hull would most likely suffice
Scale the vertices in the UVW-unwrap window so that the front of the ship matches the texture.
Using UVW-face selection mode, select the faces that hang off the texture
Ctrl-B to break the UVW welds along the seam
Position the UVW faces for the rear part of the ship on the appropriate part of the texture.
If your hull does not match the shape of your texture you may come "unstuck" at this point and need to improvise.
