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Hi there,
I am trying to map texture to my airport runway ground poly using blender. What i found in the sim is, the texture creates too many tiles on the runway and it doesn't look nice. If i reduce the UV unwrap scale, the visibility of rocks in the runway are too strong. If i increase the scale, it forms too many tiles.
Is there any other ways to reduce the tiles and at the same time the rocks doesn't looks too big? I am using 4096px texture for my diffuse and detail map. I saw some of the payware scenery in the market, their runway and taxiway texture doesn't look tile. Please guide me.
Thank you.
Manochvarma Raman
I am trying to map texture to my airport runway ground poly using blender. What i found in the sim is, the texture creates too many tiles on the runway and it doesn't look nice. If i reduce the UV unwrap scale, the visibility of rocks in the runway are too strong. If i increase the scale, it forms too many tiles.
Is there any other ways to reduce the tiles and at the same time the rocks doesn't looks too big? I am using 4096px texture for my diffuse and detail map. I saw some of the payware scenery in the market, their runway and taxiway texture doesn't look tile. Please guide me.
Thank you.
Manochvarma Raman

