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I want to convert models from the Sketchup Warehouse into X-Plane (which only supports one texture by object) and ModelConverterX is a great tool to do that.
My workflow is the following (short): Export from Sketchup into DAE -> import in MCX -> rearrange the textures into one by material Editor (Drawcalls -> predict drawcalls -> minimize drawcalls) -> Export again for further use, but this isn't interesting for this problem.
Normally I get one texture as desired, but the arrangement ist very inefficient as you can see here:
As you can see the same textures are placed several times again and the texture size grows and grows. It would be better if each texture would be placed only one time.
In the attachment Magdeburg_Breiter_Weg.zip is an extreme example, where even 16384x16384 pixels for the final texture aren't enough and it will be splittet into 5 textures. I hat to reduce 4 textures from 750 pixels width to about 16 pixels width to get only one texture, because the 4 textures will be placed hundreds of times in one row. The curios thing is, that the textures are only used a few times in the model.
So my question is: is there a way for a more efficient arrangement of the textures or is it planned in future?
My workflow is the following (short): Export from Sketchup into DAE -> import in MCX -> rearrange the textures into one by material Editor (Drawcalls -> predict drawcalls -> minimize drawcalls) -> Export again for further use, but this isn't interesting for this problem.
Normally I get one texture as desired, but the arrangement ist very inefficient as you can see here:
As you can see the same textures are placed several times again and the texture size grows and grows. It would be better if each texture would be placed only one time.
In the attachment Magdeburg_Breiter_Weg.zip is an extreme example, where even 16384x16384 pixels for the final texture aren't enough and it will be splittet into 5 textures. I hat to reduce 4 textures from 750 pixels width to about 16 pixels width to get only one texture, because the 4 textures will be placed hundreds of times in one row. The curios thing is, that the textures are only used a few times in the model.
So my question is: is there a way for a more efficient arrangement of the textures or is it planned in future?








