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Lol. Glad someone else have as dry a humour as myselfI currently have no info on why implementing LOD's causes glTF's to "Turn To The Dark Side" (possibly a risk of using Blender ?)![]()
I've tried to search for the issue, but I cannot really figure this one out. I asked ChatGPT and will try to work the problem, but so far no success.But, all joking aside ...perhaps this may provide some info on what you are observing ?
https://www.google.com/search?q=MSF...hUKEwjexezHtu2SAxXEDTQIHSkhBvEQrQIoAnoECBwQAw
Thank you. The new workflow takes a bit more time, but it is much more detailed. It requires some foresighting on what issues may arise when trying to adjust materials to texture sets. Currently the resolution is too low on multiple parts of the building, and I also get some texture issues here and there... . But I'm getting there....Your 3D models shown above already look great, regardless of perceived shifts in color "Brightness".![]()
...perhaps this may provide some info on what you are observing ?
https://www.google.com/search?q=MSF...hUKEwjexezHtu2SAxXEDTQIHSkhBvEQrQIoAnoECBwQAw
I've tried to search for the issue, but I cannot really figure this one out. I asked ChatGPT and will try to work the problem, but so far no success.



I use Substance Painter to add all materials, and then final MSFS-specific attribues before exporting. The only thing I corrected within Blender before exporting was to add emissive lights to the building.It may be that I insist on using FireFox and not a browser that Discord can 'snoop' adequately before they are willilng to show all 'rich' content.
Google quotes in a few linked threads containing posts by Federico Pinotti (aka "mamu") cited Metalness as suspect in dark LOD Materials.
But now I do not find "dark" in any of the Google quoted statements to that effect anywhere in the currently retrieved threads via FireFox.
Possibly Federico edited the original posts since Google crawled the website ?
It 'may' be a Blender or MSFS quirk; but if LODs were made via MCX, we can discuss that with Arno in MCX forum regarding LOD processing.
I consider Arno's MCX LOD Creator as a very promising option for LOD generation in MSFS development; we should help him fine tune it.
How exactly did you make the LODs ?
Did you use Substance to apply / re-apply Materials after the glTF 3D models were made for the LOD, or was Blender used instead ?
GaryGB


