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P3D v4 Making runway textures

Hello everyone! How are you making runway textures? I tried one tiling texture for all runway. I am doing small airport, and there are a lot of cracks, potholes and etc. So if I made base tiling texture, now I have to make lots of planes with crack textures and etc. This method is really uncomfortable... Then I tried to divide the runway model into several parts and texture separately. But it was very difficult to adjust the uv, so there were no seams.. Are there any other ways to texture runway? Thanks.
P.S. I am using max/maya/substance painter
 
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If you make a cracked ashphalt texture, the cracks will repeat often as you noted.

You could layer cracks ontop of the ashphalt texture. That way you can have different crack texture, or map a poly to certain cracks on the texture sheet, and place them wherever.

I am about to start trying the same. Would be interested to know if there is indeed a better way.
My ground poly layers will end up as

Base ashphalt
cracks
runway markings
runway dirt/skids
 
If you make a cracked ashphalt texture, the cracks will repeat often as you noted.

You could layer cracks ontop of the ashphalt texture. That way you can have different crack texture, or map a poly to certain cracks on the texture sheet, and place them wherever.

I am about to start trying the same. Would be interested to know if there is indeed a better way.
My ground poly layers will end up as

Base ashphalt
cracks
runway markings
runway dirt/skids
Okey, I will try. Thanks)
 
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