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Hey guys,
I am having quite an annoying problem. Today, I tried to create a .BGL out of an .DAE file. The DAE file contained a hangar. I was using the "Convert and place object Wizard" from MCX.
This is the problem I walk into: It creates no BGL. The textures are exported properly into .DSS-es, but there is no BGL to be found. I have tried everything: Changing the output directory, changing the name, creating a new DAE file, but nothing works.
Is there anyone with a solution for this?
Thanks.
Regards,
Remco
For the people with more experience of reading these things, the event log is given as an enclosure.
I am having quite an annoying problem. Today, I tried to create a .BGL out of an .DAE file. The DAE file contained a hangar. I was using the "Convert and place object Wizard" from MCX.
This is the problem I walk into: It creates no BGL. The textures are exported properly into .DSS-es, but there is no BGL to be found. I have tried everything: Changing the output directory, changing the name, creating a new DAE file, but nothing works.
Is there anyone with a solution for this?
Thanks.
Regards,
Remco
For the people with more experience of reading these things, the event log is given as an enclosure.
