Hi all,
I'm trying to export an object with a PBR-texture to MSFS. The gltf looks ok in Windows 3d Viewer but when I place it in MSFS the roughness and metallic information is lost. Also when I export the project the albedo and normal textures are exported but not the comp textures. I have included the object in question as well as the textures and screenshots of the MCX material dialogue, the object in 3d Viewer and in MSFS.
Any help is greatly appreciated.
Matt
I'm trying to export an object with a PBR-texture to MSFS. The gltf looks ok in Windows 3d Viewer but when I place it in MSFS the roughness and metallic information is lost. Also when I export the project the albedo and normal textures are exported but not the comp textures. I have included the object in question as well as the textures and screenshots of the MCX material dialogue, the object in 3d Viewer and in MSFS.
Any help is greatly appreciated.
Matt




