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P3D v4 Military AI in P3Dv4

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Based on Arno's MCX and with the help of few very clever and able people MAIW has started to convert it's huge military AI FS9 legacy fleet to true FSx or P3D models. Although it is a tremendous task, and we have only scratched the surface, some nice progress has been made. All screen shots with P3Dv4.1

Mike Pearson's RF-4E (the Owl flies again :)):

Take-Off from EDTG Bremgarten...

f1.jpg


... into the setting sun...

f7.jpg


f6.jpg


... evening mist fills the Rhine valley...

f2.jpg


... the Voges breaking through the fog...

f3.jpg


... Starry Starry Night...

f4.jpg


f5.jpg


RATS Ilyushin IL-76 Candid:

il763.jpg


il762.jpg


il761.jpg


Nich Black's F/A-18 Hornet:

f18_1.jpg


f18_2.jpg


f18_3.jpg


Henry Tomkiewicz's F-16 Fighting Falcon:

f16_1[1].jpg

f16_2[1].jpg


f16_3[1].jpg


This is what we have done so far:

MAIW AIG Pilatus PC-12 (P3D)
MAIW CIS Antonov AN-26 Curl (P3D)
MAIW CJAU Grob Vigilante (FSX)
MAIW CJAU Slingsby Firefly (FSX)
MAIW HTAI Beechcraft C-12J Huron (FSX)
MAIW HTAI Beechcraft King Air Family (FSX)
MAIW HTAI de Havilland Canada DHC-6 Twin Otter (FSX)
MAIW HTAI General Dynamics F-16 Family (FSX)
MAIW HTAI Gulfstream Family (FSX)
MAIW HTAI Lockheed C-130 Hercules Family (FSX)
MAIW HTAI Lockheed C-141 Starlifter (FSX)
MAIW HTAI Mitsubishi F-2 [F-16C_D Drag Chute] (FSX)
MAIW JAI Lockheed P-3 Orion Family (FSX)
MAIW NBAI Airbus A400M Atlas (FSX)
MAIW NBAI Airbus A400M Atlas (P3D)
MAIW NBAI BAe Hawk T1 (FSX)
MAIW NBAI Lockheed Martin F-22 Raptor (P3D)
MAIW NBAI McDonnell Douglas FA-18 Hornet Family (FSX)
MAIW RATS Ilyushin IL-76 Candid (P3D)
MAIW RWAI Boeing C-17 Globemaster III (P3D)

These packages combine every paint and flight plan for the respective aircraft ever done by MAIW.

We are still trying to find a solution for the unusable afterburner and smoke effects. Therefore these packages have not yet been released.
 
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Martin - what a fantastic announcement! Think lots of users are glad to hear this. Thanks to the whole tireless crew!
 
Don't you think I have mastered the conversion art, Manfred & George! This have been the work of a very small team. If only we had some more people....

But busy I have been as well. Combining the packages, converting flight plans and textures, getting approvals...
 
Nice work, well done. Looking forward to these. I've done a fair few fs9-FSX/P3d conversions myself so I know what a pain some can be!
Regarding the AB, I've found that light effects placed in the [smokesystem] section of the aircraft.cfg, or embedded in the mdl, don't suffer from the scaling problem that fx in the [lights] section do. Don't know if that's useable for AI though.
 
I played with the [smokesystem] too, but did not succeed in mis-using it. And I agree, it looks like in future the afterburner effects needs to be embedded in the model. But this will not help with the conversions I fear.

Nice work, well done. Looking forward to these. I've done a fair few fs9-FSX/P3d conversions myself so I know what a pain some can be!

Whenever you feel like doing some more, just tell me, Dave!

Btw, I will see Steven Wilson soon...;)
 
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I thought about using a 3D modelled afterburner but I have not figured out how to control the timing. The afterburner modelpart should only be visible for about 30 seconds after starting the takeoff roll. That timing was embedded as a delay value in the FX files (although it was not always correctly timed due to different distances between rwy holding point and take off point).
 
Btw, I will see Steven Wilson soon...;)

Solo?



I thought about using a 3D modelled afterburner but I have not figured out how to control the timing. The afterburner modelpart should only be visible for about 30 seconds after starting the takeoff roll. That timing was embedded as a delay value in the FX files (although it was not always correctly timed due to different distances between rwy holding point and take off point).

Why not display it until gear and flaps are up?
 
Yes, solo... I managed to have stumbled over Porcupine Tree only after Wilson started his solo carrier. So I only know the concerts from that time from DVD. I prefer Porcupine Tree, but like his solo work very much as well.
 
Bjoern, I agree for the take off a simple visibility trag can terminate the afterburner when gears goes up. The remaining challenge is how to make sure the burners ignite only once during the entire flight ( using a G:Var ?) and make sure they ignite at the correct time: Usually between 40 - 50 seconds after clearance ( triggers AI landing lights/strobe lights event). I need to check if it is possible to use AI aircraft engine thrust/rpm simvars as a condition (assuming they use full power at takeoff).
 
Yes, solo... I managed to have stumbled over Porcupine Tree only after Wilson started his solo carrier. So I only know the concerts from that time from DVD. I prefer Porcupine Tree, but like his solo work very much as well.

I've seen them live back in oh-five (not sorry for that rhyme) on their "Deadwing" tour. Oceansize opened for them, which qualifies it as probably the best concert I've ever been to (although 'sizes sound quality was rather bad). Steves non-PT work (solo, Blackfield, etc.) is not my cup of tea.
If you haven't yet, check out the XM albums. It's live in studio without much, if any, post-production which makes the sound so much better.


Bjoern, I agree for the take off a simple visibility trag can terminate the afterburner when gears goes up. The remaining challenge is how to make sure the burners ignite only once during the entire flight ( using a G:Var ?) and make sure they ignite at the correct time: Usually between 40 - 50 seconds after clearance ( triggers AI landing lights/strobe lights event). I need to check if it is possible to use AI aircraft engine thrust/rpm simvars as a condition (assuming they use full power at takeoff).

G:Vars aren't supported by AI models, as are L: vars. The only thing you have to work with is standard simulation variables.
RPM would have been my next idea, too. Since the default Hornet has modeled afterburners, it's a prime subject for code analysis and observation as an AI aircraft.
 
Thanks for the tip, I must admit that I have bought every PT album after I discovered them (the XM albums on Discogs because not available anywhere else).


From mobile hence short
 
Actually G:Vars do work, also in P3Dv4. I found this animation code at AIG which is used to make AI jet engine fan disks rotate:
Code:
(G:Var3) 10 + 100 % d (>G:Var3)
Also interstingly, the Tornado AI model that comes with P3Dv4 content has a 3D modelled burner which uses the TURB ENG AFTERBURNER STAGE ACTIVE:n simvars for the visibility conditions. I do not know if it really works, I have not yet tried that model as AI.
 
One more from the road...;)

AIG's Pilatus PC-12

pc12.jpg


CIS's Antonov AN-26 Curl

an26.jpg


Chris 'Elvis' Jones's Grob Vigilant

grob.jpg


Chris 'Elvis' Jones's Slingsby Firefly

firefly.jpg


Henry Tomkiewicz's Beechcraft C-12J Huron

huron.jpg


Henry Tomkiewicz's Beechcraft King Air C90

c90.jpg


Henry Tomkiewicz's de Havilland Canada DHC-6 Twin Otter

dhc6.jpg


Henry Tomkiewicz's Gulfstream

gulfstream.jpg


Jake Burrus's Lockheed P-3 Orion

p3.jpg


Nick Black's Airbus A400M Atlas

a400m.jpg
 
Very nice... FS needs more AI aircraft... I am also glad the P3D v4.2 added AI helicopters.
 
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