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MSFS20 Missing Hobbs meter in default G36 Bonanza

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unitedkingdom
Hi All

The Hobbs meter in the MSFS G36 is missing and I'd like try and add it into our G36 Improvement Mod.

I am new to this so wondered if there were any knowledgeable people here who could give me some pointers? (I've also posted in the MSFS SDK forum)

To fix the issue I believe I need to...
  1. Find the name of the 3d model part in the Bonanza_g36_interior_LOD00.gltf file?
  2. Add a component into our model.xml file using the hobbs template from fs-base-aircraft-common\ModelBehaviorDefs\Asobo\Common\Instrument.xml (lines 421-497)
Looking at the gltf file I can't find any hour or hobbs meter referenced? Does this mean the model isn't set up correctly / finished??

Any pointers would be great, trying to reverse engineer at the moment and doing a fair bit of head scratching.



For my own sanity when I come back later to this I am referencing...

https://docs.flightsimulator.com/ht...al_Principles.htm&rhsearch=gltf&rhhlterm=gltf

https://docs.flightsimulator.com/ht...ion/Models/ModelBehaviors/Model_Behaviors.htm

https://docs.flightsimulator.com/ht...hsearch=templates&rhhlterm=template templates
 
Someone replied on the MSFS SDK forum - it looks like Asobo didn't model the hobbs meter so it is purely a cosmetic item.
 
Make one? There are two modes of operation: 'on generator start' or 'on flight start' (weight on wheels released or the airspeed at which the aircraft is most likely to start flying). The most common variant is 'on flight start'.
 
Pretty sure the ASOBO Hobbs meters used in the default aircraft are using a HTML gauge (I think it's under the Misc gauges). You'd need to have a virtual cockpit texture and link the HTML gauge to that texture in the panel.cfg.

You will need a polygon with a texture mapped to it in the model to display the HTML gauge. You do not need to use model behaviours if you are using HTML gauges.

But you can if you want but you'd need about 6 parts to animate each digit.

I know because I used that gauge to start work on my own HTML gauges.
 
Thanks for replying all!

I'm afraid making one is currently a stretch on my current skill set but I'll starting reading and see what I can do in the G36.

@Anthony31 Is the polygon created in the 3d model? Assuming I'd need to use Blender to open the Asobo plane, make a polygon on the existing 3d cosmetic piece, map a texture to this, then add a gauge via the panel.cfg???

Total newb on this!
 
Thanks for replying all!

I'm afraid making one is currently a stretch on my current skill set but I'll starting reading and see what I can do in the G36.

@Anthony31 Is the polygon created in the 3d model? Assuming I'd need to use Blender to open the Asobo plane, make a polygon on the existing 3d cosmetic piece, map a texture to this, then add a gauge via the panel.cfg???

Total newb on this!
Yes, the polygon is a part of the model. Have a look at the C152, you can see the Hobbs meter is indented into the tachometer. The polygon with the numbers on it is painted with a texture called $Hourmeter. Then in the panel.cfg that texture is referenced in the Vcockpit01 entry. The sim will then draw the gauge onto that texture.

Although, I'd question the legality of editing the Asobo model and recompiling it. Generally the Terms of Use would prohibit that sort of modification.
 
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