• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ModelConverterX performance update

arno

Administrator
Staff member
FSDevConf team
Resource contributor


Over the past weeks I have been working hard to make ModelConverterX work more efficient. And the good news is that I have finished this improvement now, so the next development release contains these optimizations. So this is my (slightly early) Christmas present to all ModelConverterX users. It will give you more available RAM left for other things, as ModelConverterX should use about 50% less for most models.. And not only that, but you should also see that the preview is more responsive when rotating or zooming.

One general warning though, the performance optimizations changed how ModelConverterX works internally. I have tried to test all the different functions, added more test cases to my source code to cover even more functionality, but it might be that some bugs have slipped into this present. If you find such a bug, please let me know in the forum so that I can fix it.

And I have another surprise update in mind that I will start working on now. Maybe that can become my new year present to all ModelConverterX users…

Continue reading...
 
Your presents - since so many years - are always most welcome, Arno. Many thanks, and have a peaceful Christmas time.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
And when I had a look at my bug tracker this morning, it turned out that the new shaders I use gave a compilation error in NVidia cards (apparently my Intel graphics cards do not give such errors). So I have just made a quick fix for that, hopefully the new version will now run for you all.
 
Many thanks for yours works, FSX, P3D and MSFS would be nicer with you :santahat:
Happy Christmas and I wish 2021 would be a better year than this one :wizard:
 
Arno, I am very happy with the latest dev release, thank you so much for your continued efforts to improve the tool. I am working on a MAIW AI traffic model conversion project (FS9 to FSX/P3D) which involves dozens of MDL exports and clearly MCX has become now more versatile, easier and faster than a year ago. No more corrupted animations on exports due to certain visibility tags or option settings.

Fijne kerstdagen en een voorspoedig 2021,
Henk.
 
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