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About us
We are Gaya Simulations, a video game development company that has been in action since 2014 and focused on the flight simulation community. Our mission is to provide the highest quality scenery products available on the market and we do so with the latest tools and newest simulators - we currently support Microsoft Flight Simulator (2020), Lockheed Martin’s Prepar3D v4/5 and Laminar Research’s X-Plane 11.
Job Description
You will build environments of several locations, in collaboration with an our professional art department, to create real world point of interest and airports. The products will range from flight simulation assets and will expand into other areas including Unreal Engine.
Requirements
- High level experience using 3ds Max.
- Knowledge with PBR and real-time engines.
- Experience with LOD workflow.
- High commitment and enthusiasm.
- Ability to work within a team environment.
- Great understanding of proportion, scale, ToD lighting and colour.
Pluses- Advantages
- Experience using Simplygon.
- Experience using Unreal Engine.
- Source code repository: Perforce, Git.
- Good attention to detail.
- Passion for aviation.
Additional Information
- Working remotely.
To Apply please click HERE (to fill our recruitment form)
Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.
We are Gaya Simulations, a video game development company that has been in action since 2014 and focused on the flight simulation community. Our mission is to provide the highest quality scenery products available on the market and we do so with the latest tools and newest simulators - we currently support Microsoft Flight Simulator (2020), Lockheed Martin’s Prepar3D v4/5 and Laminar Research’s X-Plane 11.
Job Description
You will build environments of several locations, in collaboration with an our professional art department, to create real world point of interest and airports. The products will range from flight simulation assets and will expand into other areas including Unreal Engine.
Requirements
- High level experience using 3ds Max.
- Knowledge with PBR and real-time engines.
- Experience with LOD workflow.
- High commitment and enthusiasm.
- Ability to work within a team environment.
- Great understanding of proportion, scale, ToD lighting and colour.
Pluses- Advantages
- Experience using Simplygon.
- Experience using Unreal Engine.
- Source code repository: Perforce, Git.
- Good attention to detail.
- Passion for aviation.
Additional Information
- Working remotely.
To Apply please click HERE (to fill our recruitment form)
Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.


