• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS- Airport and scenery developer/designer

Messages
35
Country
israel
About us
We are Gaya Simulations, a video game development company that has been in action since 2014 and focused on the flight simulation community. Our mission is to provide the highest quality scenery products available on the market and we do so with the latest tools and newest simulators - we currently support Microsoft Flight Simulator (2020), Lockheed Martin’s Prepar3D v4/5 and Laminar Research’s X-Plane 11.


Job Description
You will build environments of several locations, in collaboration with an our professional art department, to create real world point of interest and airports. The products will range from flight simulation assets and will expand into other areas including Unreal Engine.

Requirements
- High level experience using 3ds Max.
- Knowledge with PBR and real-time engines.
- Experience with LOD workflow.
- High commitment and enthusiasm.
- Ability to work within a team environment.
- Great understanding of proportion, scale, ToD lighting and colour.

Pluses- Advantages
- Experience using Simplygon.
- Experience using Unreal Engine.
- Source code repository: Perforce, Git.
- Good attention to detail.
- Passion for aviation.

Additional Information
- Working remotely.

To Apply please click HERE (to fill our recruitment form)

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.
 
I would like an update to your ATL scenery for MSFS with the new FBOs. Got a very dismissive reply when I asked about it on the FB page. Scenery developers need to stop ignoring the GA side of the big ol' airports they make. Not everyone flies an Airbus (looking at YOU, FSdreamteam!!!)

I will volunteer my services just for that :)
 
I would like an update to your ATL scenery for MSFS with the new FBOs. Got a very dismissive reply when I asked about it on the FB page. Scenery developers need to stop ignoring the GA side of the big ol' airports they make. Not everyone flies an Airbus (looking at YOU, FSdreamteam!!!)

I will volunteer my services just for that :)
It's sad but development is more interested in modeling Starbucks and McDonalds than, for example, model GA and Helipads correctly and fucntionally.
 
It's sad but development is more interested in modeling Starbucks and McDonalds than, for example, model GA and Helipads correctly and fucntionally.
TAG is not someone to turn your nose up at, imo.
 

I'd been agreeing with you. Years ago I followed up on this guys post and after an extremely perfunctory conversation, he dismissed my offer, as my skills were "inadequate." This is after that Boubyan project, even.

I was like, "ok, we'll see" and in the years since, we have indeed seen. If they are producing anything, I still would have died of boredom, that's how little I see coming out of that particular company. So it really worked out for the best!
 

I'd been agreeing with you. Years ago I followed up on this guys post and after an extremely perfunctory conversation, he dismissed my offer, as my skills were "inadequate." This is after that Boubyan project, even.

I was like, "ok, we'll see" and in the years since, we have indeed seen. If they are producing anything, I still would have died of boredom, that's how little I see coming out of that particular company. So it really worked out for the best!

Unfortunately due to other odds and ends in life, including full time careers, we've been out of it for a while... I myself, going solo, am slowly trying to get back into it. I can't promise anything... but I'm tinkering as best I can.
 
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