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P3D v4 Multi select

I hope you won't regret making it sound so 'easy' - but will be pleased to see something like what you describe.
 
See this discussion from Sept 2014 -
https://www.fsdeveloper.com/forum/threads/default-taxi-link-properties.431910/page-2

- seems like something similar to this topic.

One of my comments included mentioning a function "Make same as first" where you selected an object, right-clicked (I think) and selected "Make same as first" and proceeded to select objects to change them to the same as the first. This must be what I remembered from way back. I am not sure why it disappeared as it was similar to what I have been talking about above. I am not bothered about having to click-click-click on successive objects to change their properties - it is something I am used to in other Windows programs.

Jon, if this could be re-instated, I for one would be pleased. I would guess the programming for this would still exist somewhere in your system. If others still want to push for the other methods under discussion then OK - different methods for different users.
 
Yes and no. It's primarily about link properties inheritance. it does mention multi edit though. I think I have found the code that lets the user pick the object type to edit.
 
This is based pretty much on the code I found in a development branch from a few years ago that didn't get implemented

  • Use 'R' + drawn rectangle to select items in an area
1561997292414.png


  • Make any adjustments you wish using Shift+Left Click. You can ignore the object types you are not interested in
  • Hit the Enter Key (you can Right Click > Edit but that adds one click or key stroke to the work
  • If all the selected objects are of the same type then Calling Edit will open the Multi Edit dialog directly. If not you will get this
1561997464171.png


This dialog needs tidying up it is currently in pure test mode.

  • Left click the object type you want to edit as a group.
1561997552391.png


ADE will clear down any selected items not of the chosen type in the display so that you can see what is going to be affected by the Edit and opens the Multi Edit Dialog for that object type
  • If you realize that you have something missed or still selected then you can click Done on the dialog, make your changes and hit Enter again. This time the Multi Edit Dialog will come straight up without asking you to select the object type (unless you made a mistake and selected a taxi point for example)

This may not do exactly what you might want but it seems closer to me than multiple clicking. It doesn't follow AFCAD in how you get the chosen type - this is driven pretty much by the graphics engine inside ADE and existing code. To achieve an exact match of process with AFCAD would involve some work - maybe quite a bit to get a reliable result.

PS This does not work in Lists at the moment but might be implemented if of interest
 
Last edited:
Another thought.
We already have a method of creating Paths and Taxiways to a 'Default Setting' which has been set by selecting a Path whose settings we want others to be set to.
Would it be possible to add a 'Selection' in the Multi-Edit box, such as "Set to Default Setting" so that, having selected all of the objects using a box and selecting the type of object we want to edit, all we have to do is click on "Set to Default Setting"? This would make it even simpler to do what we are looking for (in my opinion).

So for my work in modifying existing layouts, I would change a path segment to the settings I require, make this the 'Default Setting', select (by whatever method) all of the other path segments that I want to make the same, right-click, select Edit and, in the Multi-Edit box I can select "Set to Default Setting". This is almost as good as having a "Format Painter" function.
 
As far as I recall we only use default settings in this way for taxi links...
 
The key point from the start of this topic was the selecting of taxi links.

I am not sure which other types of object have a requirement for 'Multi-editing' which cannot already be done by other selection methods (using Lists for selecting) but, having made a selection using a box and then selecting 'Taxipaths', the Multi-edit dialog could contain a "Set to Default settings" pick.

If you do not think this is a viable option then I will leave it to you to come up with what you have previously suggested.
 
This is based pretty much on the code I found in a development branch from a few years ago that didn't get implemented

  • Use 'R' + drawn rectangle to select items in an area
View attachment 50407

  • Make any adjustments you wish using Shift+Left Click. You can ignore the object types you are not interested in
  • Hit the Enter Key (you can Right Click > Edit but that adds one click or key stroke to the work
  • If all the selected objects are of the same type then Calling Edit will open the Multi Edit dialog directly. If not you will get this
View attachment 50408

This dialog needs tidying up it is currently in pure test mode.

  • Left click the object type you want to edit as a group.
View attachment 50410

ADE will clear down any selected items not of the chosen type in the display so that you can see what is going to be affected by the Edit and opens the Multi Edit Dialog for that object type
  • If you realize that you have something missed or still selected then you can click Done on the dialog, make your changes and hit Enter again. This time the Multi Edit Dialog will come straight up without asking you to select the object type (unless you made a mistake and selected a taxi point for example)

This may not do exactly what you might want but it seems closer to me than multiple clicking. It doesn't follow AFCAD in how you get the chosen type - this is driven pretty much by the graphics engine inside ADE and existing code. To achieve an exact match of process with AFCAD would involve some work - maybe quite a bit to get a reliable result.

PS This does not work in Lists at the moment but might be implemented if of interest
That's a great solution it is exactly what i need :D
can you please let us know when it is gonna be in the next BETA ?
 
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