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Thanks @pinkjr, I know you still use beta 1 as that beta still refer to default SDK, beta 2 are very complex one, now working beta 3 as fix and correcting beta 2. beta 1 has VRS and max VTOL load, so in beta 3 with some additional limitation, like you can't push your engine above limit till amount of time or engine will fail.
because of that this project push me hard to make a flight manual (this in boring).
some of my aiming in this aircraft is. this aircraft was not easy to fly as a game but not troublesome, must understand about limitation, make automation in critical part as less as possible. To fly this aircraft (except on cruising) you must fully take control from your hand (finger of course, lol).
for V280, I don't think so it will came to my project list, as that aircraft still prototype. I don't know the specification, system, behavior, and some other basic needed for an aircraft. I don't want make unrealism aircraft that fall to (sorry) suck aircraft, that will throw away immediate after first fly.
because of that this project push me hard to make a flight manual (this in boring).
some of my aiming in this aircraft is. this aircraft was not easy to fly as a game but not troublesome, must understand about limitation, make automation in critical part as less as possible. To fly this aircraft (except on cruising) you must fully take control from your hand (finger of course, lol).
for V280, I don't think so it will came to my project list, as that aircraft still prototype. I don't know the specification, system, behavior, and some other basic needed for an aircraft. I don't want make unrealism aircraft that fall to (sorry) suck aircraft, that will throw away immediate after first fly.
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