n4gix
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I bought a new computer Saturday to replace my ancient development rig here in my office. It took most of yesterday to get the "essential tools" installed, including FSXA, FSXA_SDK, Photoshop CS8, DXTBMP, etc.
Just before going to bed last night, I copied all of my GMax and Max project folders across the network (14 hours!).
Unlike my experiences a few years ago with getting Max9 to "cooperate" with the FSX Tools, everything went perfectly until trying to export from Max9...
Now I did make the two required entries in Max's plugin.ini file C:\Users\Bill\AppData\Local\Autodesk\3dsmax\9 - 32bit\enu\plugin.ini
FSX Tools load just fine, but for some reason when I try to export .x files, I get an error message that modeldef.xml cannot be found in the ..\3DSM9\Plugins\ path. Well of course not since it's supposed to be in the ..\bin folder!
Just as a test I did place a copy of modeldef.xml in the ..\3DSM9\Plugins\ folder, and the export completed normally, but this not the "solution!"
Somehow on my "old" dev machine I had done "something" that allowed Max9 to find the modeldef.xml file in the correct ..\bin folder (which is where GMax needs it to be as well), but...
...I can't remember just what it was I had done!
Does anyone else remember?
Just before going to bed last night, I copied all of my GMax and Max project folders across the network (14 hours!).
Unlike my experiences a few years ago with getting Max9 to "cooperate" with the FSX Tools, everything went perfectly until trying to export from Max9...
Now I did make the two required entries in Max's plugin.ini file C:\Users\Bill\AppData\Local\Autodesk\3dsmax\9 - 32bit\enu\plugin.ini
Code:
[Directories]
Additional MAX plug-ins=C:\Autodesk\3dsMax9\PlugIns\
New Entry=E:\FSX_SDK\SDK\Environment Kit\Modeling SDK\3DSM9\Plugins\
New Entry1=E:\FSX_SDK\SDK\Environment Kit\Modeling SDK\bin\
FSX Tools load just fine, but for some reason when I try to export .x files, I get an error message that modeldef.xml cannot be found in the ..\3DSM9\Plugins\ path. Well of course not since it's supposed to be in the ..\bin folder!
Just as a test I did place a copy of modeldef.xml in the ..\3DSM9\Plugins\ folder, and the export completed normally, but this not the "solution!"
Somehow on my "old" dev machine I had done "something" that allowed Max9 to find the modeldef.xml file in the correct ..\bin folder (which is where GMax needs it to be as well), but...
...I can't remember just what it was I had done!
Does anyone else remember?



