I was reading this topic for a while because I was searching the best method to create light systems for small to medium airports.
Anyway I wanted to create runway and approach lights with emisive textures because SCASM wasn't the best option for me for number of reasons and one and the most important is that I wanted runway edge lights on exact positions...
Tweaking DAY-NIGHT variation on texture was the best solution for me not only on taxiway edge light but it also shows good results on rwy edge lights and for halos on street lights etc.
Actualy I was using this wiki tutorial:
http://fsdeveloper.com/wiki/index.php?title=Taxi_light
But I wasn't using the effects but only texture tweak i MDCX. See the attached .jpg
I am currently testing the objects and I don't see the downside of this method yet. I have decent framerate. I don't have strange effects like seeing background objects reflecting through lights texture *maybe because light s are rather small But I will keep testing this before I release my scenery.
Here are the pictures of runway edge light and taxilight...
TIPS:
If you want to create runway lights using this method there are few things you need to know:
1. You must create custom mip maps for light texture to make it more brighter in distance.
2. You won't have lights during the day or in foggy weather if you use black texture for diffuse texture.
3. The only way to overcome this is to make your rwy lights always visible by using the same texture for diffuse and night map or to make .dll which will control your lights but that's the thing I don't know how to do...
Hope you'll find this tips useful.