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Nice, and so we come in full circle. This type of lighting is what gave rise to the ramp lights project, now we're back to landing and/or taxi lights again...Ran across this thread last night and thought I would use the material recipe for something quite different and it's not scenery either
View attachment 17583












They are static aircraft the _LM texture is brighter/"lit" like the sides of the hangar underneath the floodlights.
The 3d- light-splash-rays from the floodlights, similar to the 4x4 headlight's rays is what we're trying to replicate (not showing the clouds behind, in-front). I really think this is effects. It really wouldn't be too hard to achieve I think: the semi-transparent orbs around the nav_x textures has proper alpha writing and works well in fog. I'm going to look into it.
Anyone with this scenery can look at newly installed textures in the effects/textures to confirm this.

