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MSFS24 Object disappearing before LOD limits, am I doing something wrong?

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10
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portugal
Hi everyone, I started msfs2024 development quite recently and came across some strange things happening.

I’ve been doing some tests with objects LODs and I’m experiencing an odd behavior in sim. When I export an object with it’s associated LOD’s and minsize values I have to cycle a setting in the object properties, in sim, so that the values I entered for minsize works as expected, otherwise the transition of LODs occurs much sooner or even jumps LOD levels altogether. All this with an object that doesn’t go over hardcoded vertex limits.

Another thing that I’ve noticed is that when I’m far away from an object, it disappears before the minsize is reached with an object that respects the hardcoded vertex limits. In the statistics profiler it shows the last LOD with a red warning regarding bitmap count, should that be the issue why that LOD is disappearing even thought is within vertex limits? Also I’ve made sure to not have any texture associated to that last LOD, so I’m not sure why this warning is showing.

I would appreciate very much if someone can guide me in the right direction for a solution to these problems, mainly the second one.

Thanks in advance!
 

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You could zip a .blend file and attach it, or zip a .gltf and it's .bin You could include textures and the XML . You could upload it to a cloud service also. Then no one is guessing the solution. One thing to remember is the sim sets the LODs... not your minsize in the XML. I don't even know why they include it for 2024. You should have LODs, but the minsize is ignored. Also, objects can have an invisible large box added to them... then the sim's LODs will trigger from the size of that box, and not the original object.
 
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At less 0.5 every object is removed at ULTRA (OLOD200)
if you lower OLOD, the cut is higher
And for 2024 leave those minSize at 0.0, the game will handle them for you
(Unless you want to switch the lod BEFORE the limits)
 
Thanks everyone for the quick answer and the help.

I made some tests with the invisible cube and with an increased OLOD setting, with more or less the same result, the asset disappears far too soon.

I'll do more tests with the information provided above to see if I can get a better result. Either way I'll attach the files here if someone wants to check and see if there's anything else that's causing this to happen.

Thanks again, and please let me know if there's anything I can change on blender or in the actual project to solve this issue.
 

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