• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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"If Gmax is really on its way out (W10 issues)...."

Oh Jeez say it ain't so..puleeze! Or pls pass on why you think this is so....sympathetically, if possible.
 
Others have reported problems running Gmax in W10 - although mine is ok - which may be the funky new features running roughshod over Gmax's fifteen year old code. My old rig doesn't support all W10's doodads which may be why it's not playing up with Gmax.

It's going to come some day, MS will sooner or later break these old programs with their next whizzbang: resistance is futile, we shall be assimilated. I remember my disappointment when 3ds Max 7 utterly refused to work in W7: install, yes; run, nicht.

I'll miss the old pussycat when that happens. Yes, you read that right; I like Gmax. No irony or sarcasm. It takes a lot to learn but it's great once you have and it's been a fantastic modelling tool for all these years, as well as being free.
 
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One of these days all the GMaxers make a swish to Blender?
 
And then the wiki will be a good place for them to refer, if some will contribute!
 
Well I guess we'd need to specify what exactly needs to be contributed.
 
There are many old things that cannot apply to the new Flight Sim. It might be good to put some remarks on the Wiki that such statements are not true now.
A Ground poly Tutorial use the length of the runway as the reference. The round world in FSX makes it as a false statement. Even in flat world of FS2004, you cannot make it match to photoscenery if you use runway length as a reference.
 
Most articles are marked with a header that shows for which version they apply.
 
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