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The Fairey Swordfish includes a gauge to simulate the LSO or Landing Signals Officer with the familiar paddles we have all seen in the movies especially olf ones like "Dive Bomber" or "Wing And A Prayer" WWII classics from Hollywood.
I have the creators permission to modify the gauge to the changes between the USN and RN LSO's and share it which I will do. The USN LSO uses a "WAVEOFF" or rejected landing go around signal of waving the paddles over his head. I have been able to modify the other bmp's which are all static no problem. I don't know if or how to include an animated bmp for the Waveoff. Can anyone help me? How could it be done and included in the code.
Here is the existing code:
BTW if anyone can rewrite this for me in FS9/FSX XML NOT ACES XML ( I tried with the P3D SDK and didn't understand it all I could do was open it in the ACES.exe) so that is is simpler. I read a post that most of you don't use ACES more complicated coding.
Thank you all in advance for coming to the rescue
I have the creators permission to modify the gauge to the changes between the USN and RN LSO's and share it which I will do. The USN LSO uses a "WAVEOFF" or rejected landing go around signal of waving the paddles over his head. I have been able to modify the other bmp's which are all static no problem. I don't know if or how to include an animated bmp for the Waveoff. Can anyone help me? How could it be done and included in the code.
Here is the existing code:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document
Type="AceXML"
version="1,0"
id="LSO">
<Descr>AceXML Document</Descr>
<Filename>LSO.xml</Filename>
<SimGauge.Gauge id="LSO">
<FloatPosition>0.000,0.000</FloatPosition>
<Size>512,512</Size>
<Element id="Element">
<FloatPosition>0.000,0.000</FloatPosition>
<Image id="Backdrop.bmp" Name="Backdrop.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
<Element id="Element">
<FloatPosition>70.000,139.000</FloatPosition>
<Visibility>-0.5 0.5 (L:GS_Deviation, number) rng (L:IsFlashTime, bool) 1 == && -1 1 (L:CentreLine_Deviation, number) rng (L:IsFlashTime, bool) 0 == && ||</Visibility>
<Image id="Roger_OK.bmp" Name="Roger_OK.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
<Element id="Element">
<FloatPosition>94.000,168.000</FloatPosition>
<Visibility>(L:GS_Deviation, number) 1.0 > (L:IsFlashTime, bool) 1 == &&</Visibility>
<Image id="waveoff.bmp" Name="waveoff.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
<Element id="Element">
<FloatPosition>96.000,72.000</FloatPosition>
<Visibility>(L:GS_Deviation, number) -0.5 < (L:IsFlashTime, bool) 1 == &&</Visibility>
<Image id="Low_climb.bmp" Name="Low_climb.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
<Element id="Element">
<FloatPosition>94.000,168.000</FloatPosition>
<Visibility>(L:GS_Deviation, number) 0.5 > (L:IsFlashTime, bool) 1 == &&</Visibility>
<Image id="High_descend.bmp" Name="High_descend.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
<Element id="Element">
<FloatPosition>94.000,74.000</FloatPosition>
<Visibility>(L:CentreLine_Deviation, number) 1 > (L:IsFlashTime, bool) 0 == &&</Visibility>
<Image id="Tighten_turn.bmp" Name="Tighten_turn.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
<Element id="Element">
<FloatPosition>197.000,116.000</FloatPosition>
<Image id="Body.bmp" Name="Body.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
</SimGauge.Gauge>
</SimBase.Document>
BTW if anyone can rewrite this for me in FS9/FSX XML NOT ACES XML ( I tried with the P3D SDK and didn't understand it all I could do was open it in the ACES.exe) so that is is simpler. I read a post that most of you don't use ACES more complicated coding.
Thank you all in advance for coming to the rescue