• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 PBR Update EDGT Bottenhorn (P3Dv5)

Hi all.

Now the FSX version of the EDGT Bottenhorn aerodrome scenery has been completed and put online. The download is as usual without registration and barrier-free reachable here:

FSX EDGT Bottenhorn V1.01

fsx_edgt_maule_anflug.jpg



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fsx_edgt_gras_1.jpg


Features FSX Version
- ORBX color-matched orthophoto 15cm/px with all seasonal variations
- Volumetric grass with seasonal variations (switching via Scenery Configurator)
- Seasonal Buildings and Objects (switching via Scenery Configurator)
- All buildings of the airfield with many details as well as static objects
- Sloped runway, tuned to 19m mesh setting
- SODE-controlled wind objects (wind turbines and wind vanes)
- Soundscape in the form of real Bottenhorn natural sounds
- Static persons and animals
- Self-created Aerodrome Chart and Visual Operation Chart
- Scenery Configurator LITE from 29Palms Scenery Design


In addition to the online FSX version, there is an update for the P3DV4 version. This update is available here:

P3DV4 EDGT Bottenhorn Update v1.01

Changes in P3DV4 V1.01
- Exclude telecommunication tower Angelburg from VFR Germany 1
- Corrected position Telecommunication tower Angelburg
- Autogen adapted to VFR Germany 1
- Autogen vegetation changed for conifers
- changed vegetation near gliders
- Position glider changed
- Corrected sandbox playground
- More real Bottenhorn natural sounds (upper runway area)
- English translation of the manual
- New SODE script
 
OK, I understand ... and I wait ;)
Hi, the wait is over :)

Because the new version 1.11 of EDGT Bottenhorn for the P3Dv5 is ready and can be downloaded as usual without registration and without barriers from the Bahrometrix download page.

Downloadlink: Bahrometrix - EDGT Bottenhorn V1.11

The changes - PBR update for EDGT Bottenhorn (P3Dv5)
- All airport buildings and all city buildings with PBR material
- All airfield buildings and objects with PBR winter textures
- Custom detail map to improve the photoscenery
- Avatar Gerhard with 2K PBR material
- Updated version of the animation controller, based on P3Dv5 SimConnect
- Dynamic lights adapted to P3Dv5
- Bahrometrix Living People with PBR material
- Bahrometrix Living Animals with PBR material
- Installer and manual revised in terms of content and media
- License text expanded
and much more ...

All features according to P3DV5 SDK specifications.


Pictures ...

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2020-5-16_22-48-47-239.jpg



p3dbv5_pbr_shader_nacht1.jpg



p3dv5_titelbild_downloadseite.jpg
 
I am searching the tutorial how to make animated people. Do you have any recommendation for that? Any tutorial to read?
 
I am searching the tutorial how to make animated people. Do you have any recommendation for that? Any tutorial to read?

Hi Tic!

There is no tutorial for this (yet). But I know that there is a strong interest from developers to create these animated people themselves. It would no longer be a problem for me if you could discuss this step by step here in a corresponding forum. You need 3dsm and the search term is PopulatedData. Enter the word into your search engine ;):)
 
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