- Messages
- 687
- Country

Has anyone else noticed this happening with P3D_V2.4? wanted to redo the photoreal ground texture I had for my local airport. The original was produced through SBX about a year ago when P3D_Ver2.1 or 2.2 was probably still what I was running. So I produced a new photoreal texture with SBX_Ver3.14 (64bit). As soon as I attempt to load the sim to that airport it crashes just prior to it completely loading. None of my other sceneries (there are a ton of them) with photoreal textures produced last year and earlier this year have any problems loading.
Additional info: I tried loading an adjacent airport. . .one that's within 5nm of the offending airport. It also locked up and crashed. Then I tried loading an airport that I know to be about 15nm north of the airport. . .it loaded and I began flying towards the airport. . .when I was within about 8nm the sim crashed again. NOTE: the only file in the scenery folder is the photo01.bgl file. I pulled the scenery folder, removed it from the scenery library and I can now load to that airport in default.
The production of the new ground texture was done like every other one I've ever done. No changes to the ini file. . .I don't do anything other than capture the area I want and compile it to a bgl. The area only encompasses the airport proper so we aren't talking about a huge swath of land. File sizes are usually less than 200meg to begin with prior to compiling and less once the compile is complete and I add the blur and nightmaps. It appears that P3D_V2.4 and SBX_V3.14 are not compatible for some reason.
Additional info: I tried loading an adjacent airport. . .one that's within 5nm of the offending airport. It also locked up and crashed. Then I tried loading an airport that I know to be about 15nm north of the airport. . .it loaded and I began flying towards the airport. . .when I was within about 8nm the sim crashed again. NOTE: the only file in the scenery folder is the photo01.bgl file. I pulled the scenery folder, removed it from the scenery library and I can now load to that airport in default.
The production of the new ground texture was done like every other one I've ever done. No changes to the ini file. . .I don't do anything other than capture the area I want and compile it to a bgl. The area only encompasses the airport proper so we aren't talking about a huge swath of land. File sizes are usually less than 200meg to begin with prior to compiling and less once the compile is complete and I add the blur and nightmaps. It appears that P3D_V2.4 and SBX_V3.14 are not compatible for some reason.
Last edited:



