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Operator, what area/city is that? Looks good.
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
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Operator, what area/city is that? Looks good.

Hello, Arno.
I tried to do it, but no succsess. I can't find any new files though ScenProg created objects:
19:21 CREATEAGNLIBOBJ Information Creating autogen library objects with filter FTYPE=POINT;type=light...
19:21 CREATEAGNLIBOBJ Information Created 1528 autogen objects
Below is my simplificated configuration file. Probably I do something wrong?
Code:IMPORTOSM|E:\Modeling\OSM\RU\URKG2.osm|*|* FILTERDUPLICATELINES SPLITGRID|AGN PLACEPOINTSALONGLINE|FTYPE=LINE;highway=trunk|50|7|type|light|hdg CREATEXMLLIBOBJ|FTYPE=POINT;type=light|{0017a263-464f-14fd-f77f-2996fed44864}|hdg


Hi Chris.
Very glad you got this working. Using the Light Balls, did you notice any severe FPS issues... just curoius.
Dick



imageComplexity="NORMAL">
imageComplexity="NORMAL">[B]<NoAutogenSuppression />[/B]

With your permission, gentlemen, I'd like to say, that the library from post#6 is not quite optimal. It has BGL_Lights with incorrect bounding boxes. So you can watch a massive turning lights on and off depends an angle of view.
I made an other library without those limitations and can share it if you want.


# Example place XML lights
#
IMPORTOSM|texel.osm|*|highway
#
PLACEPOINTSALONGLINE|FTYPE=LINE;highway=secondary|150|5|type|licht|hdg
#
CREATEXMLLIBOBJ|type=licht|{47c97ced-c4e6-4e4b-8e9f-b110989eea62}|hdg|NOAUTOGENSUP
#
EXPORTBGL|FSX|texel_light|C:\flightsim\FSX\Addon scenery\scenery
Thank you very much, Arno! It is really what I need.Hi,
Here is a more complete example to place XML library objects as I promised above.


