Hi Arno:
Thanks for clarifying the "Resize" feature in MCX Material Editor is applicable only to ensuring power of two or a multiple of four.
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IIRC, it resamples mapped texture images by incrementing Pixel Columns / Rows to (2) 'nearest' powers of two / a multiple of four.
AFAIK, this "Resize" feature in MCX Material Editor can "Resize" texture images from
ex: 4096 to 1024 as Vetle wants to do.
However, it requires one to manually process each individual texture separately, which can be multiple per Face with PBR.
I envision a way to re-size all textures mapped on a selected Face.
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If the "Resize" feature in MCX DrawCall Minimizer were used, can that tool "Resize" texture images from
ex: 4096 to 1024 ?
IIUC, a "Resize" feature in MCX DrawCall Minimizer retains all mapping and Material property info during the "Resize" process.
I believe all FS SDK users do
not want to manually re-map texture images / restore Material properties on a 3D model if textures are re-sized.
Since we do not seem to have the ability to use MCX Material Editor to do this type of "Re-size", and IIUC, we no longer have the ability to use FS2Kx SDK ImageTool, what exactly do we have that we can use to re-size textures for MSFS glTFs that have already been processed by MSFS Package compiler, that is fully compliant with the new DDS compression formats from Khronos ?
AFAIK, we also no longer have an option to use Martin Wright's graphic utilities to work with MSFS' new Khronos DDS file formats.
You had recently mentioned that IIUC, MCX would be able to "walk the walk" and "talk the talk" for texture image compliance with the new DDS compression formats from Khronos used by MSFS02 and MSFS04 Package compilers for glTF files.
Is there a way to use the (new ?) library MCX uses to process texture images that utilize new DDS compression formats from Khronos, to enhance MCX Material Editor and/or DrawCall Minimizer "Resize" features, so we can more easily texture images from
ex: 4096 to 1024 ?
Thanks for your further kind assistance with Khronos' new 'DDS hurdle', as MCX gradually develops a full feature set for MSFS 02 / 04 glTF's.
GaryGB