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I was able to export 3 simple cubes, but I'm really banging my head here as I'm not able to get any even slightly more complex buildings working like hangars. I tried two different hangars, which both worked in Xplane. I set the entire hangar to just one texture (non-PBR) just an albedo. The compiler is not generating the DDS or final BGL files and seems to be failing on some geometry checks, but maybe it's textures or combination. Blender version is 2.83.6, MSFS exporter version is 0.40. Tried exporting with both "apply geometry on and off" in the MSFS exporter settings. Yes, I have the hangar selected in edit Mode (select all).
Tried recalc'n normals inside + outside + rotation and scale.
Here is the error:
-- GLTFLister failed to load model... Failed to spawn the GTLFLister.... Failed to spawn lister for asset group --

Here is the model, I don't really see any geometrical issues, but maybe I am missing something...

Tried recalc'n normals inside + outside + rotation and scale.
Here is the error:
-- GLTFLister failed to load model... Failed to spawn the GTLFLister.... Failed to spawn lister for asset group --

Here is the model, I don't really see any geometrical issues, but maybe I am missing something...

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