so i figured out how to get a groundpoly in as a projected mesh however it doesn't seem to be using the reflective normal and Combined texture i created for it .When i place the groundpoly as a regular scenery object the reflections appears alright as you can see in the picture on the left but the one on the right is a projected mesh with the same object and its not reflecting at all. Any thoughts on why? (yes i know its too shiny was just testing it out)





