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RELEASED: Fokker T.5 bomber for FSX/P3D

Code:
<PartInfo>
<Name>FT5_brake_trigger</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(A:BRAKE LEFT POSITION,percent) (A:BRAKE RIGHT POSITION,percent) + 100 min 0 max
</Code>
</Parameter>
</Animation>
</PartInfo>

This would guarantee a fully depressed lever.

Other than that, try (A:BRAKE INDICATOR, position) 100 *.
(Position: 0.0 to 1.0)
 
Got it Bjoern!

Anyway: this is how everything looks ATM. Most of the cockpit is done, only the roof has to be done yet and some structural details.

status_01.png


As seen from the nose cone: the links between the controls of both pilots. For us developers (and Felix especially), the yoke is just one object, one skinned mesh and it works flawlessly. You can see the brake trigger as well here. There's a small hook on that 'trigger' that keeps the brakes at fully deployed, it was in fact the Parking brake system. This is also modelled in my model. Sadly, no mouse rectangle...
By the way, the rudder pedals and rods are also of one skinned mesh.

status_02.png


And a few nice pics to conclude:

beau_01.png



beau_02.png
 
Last week, I've been in the archives of the Aviodrome museum, looking at photographs and some drawings. Consequently I had to redo the riveting and panellines (well, in fact I had to correct and supplement them). I think I now extracted the max from the available photographs.
New side:
avio_new_01.png


The chin. The starboard hole is meant to place a driftmeter into, covered with plexiglass at the outside and a hatch at the inside. The trapezium-shaped panel in the front is the pilot's and commander's access hatch (and emergency hatch). The circular hole is either for a bombsight or a camera.
The hatch in the rear port is covering a number of so-called Wiley parachute flares.

avio_new_02.png
 
Oh I am very much looking forward to buckling up in the pilots seat of this aircraft. Did I mention how much I like your models? Extremely!
 
Thanks Paul!

Today, I made the bombs release control unit (eh, sounds far better in English, in Dutch it's Afvuurkast, something like firing box :D). I tried to write down a few functions of the unit. Of course, this gives a few nice opportunities for TacPack!
afvuurkast_07.png


And where it is probably located in the nose section. We don't know any photographs of this exact place, nor photographs showing the unit in place.
afvuurkast_06.png


The bomb release system and the bombrack for the T.5 was initially to be designed and produced by Van Heijst, a Dutch company. They used a semi-electrical system, the bombs were released by a mechanism that was activated with a small load of gunpowder. There were however a 'few' practical problems with this system, compared to a contemporary (German, electromagnetic based system) Heber rack. Some problems:
- The Van Heijst rack deformed during some load cases
- Loading 50 kg bombs took 47 minutes with 6 men (same case using Heber: 8 minutes with 3 men!)
- Unloading the bombs took 16 minutes compared to 2 minutes with Heber.

Eventually, it was decided that Van Heijst should obtain a license to build the Heber racks! Only 2 T.5 bombers had Heber racks in May 1940, one of them 856 (from the video).
 
Hmm delicious screens! How's the (only if you'd go that far) TacPack compatibility? Since the D.21 has TP and we had so much fun with the T.5 for the video
 
Hi Roel, I'm thinking of full TP capability. The following things on the bomber will probably need TacPack:

- 1 cannon in the nose
- 3/4 guns (top, waist and tail)
- various bomb configurations (from lots of small bombs to 2 biggies I dropped during the video :D)
- target illumination flares (not sure about this one, I just might use an effect for this)

Furthermore I want to make a nice systems simulation, which can be switched from Lite to Pro. I decided this because on one hand I want to improve my XML and systems skills, and create a nice addon, at the other hand I know that most users won't like a systems simulation and just want the Ctrl E procedure.

Integrated will be:
- TacPack
- WebSimConnect
- Doug Dawson's sound gauge
 
Nice work Daan,

again, inspired by your needs, I decided to build another component for WSC, it will allow to access HTML5 content from XML code (both directions) which will enable XML coders to easily connect and control HML5 gauges without need to build C++ gauges. I will tackle it after summer though as I am looking forward to holidays soon.

Marcin
 
Thanks Marcin! Well, you're doing a great job! I think this will make it more accessible to developers.

But take it easy, enjoy your holidays ;)
 
I have been able to put a lot of work in this plane, the result so far (don't look at the textures, will be done later on)...

VC_nose_01.png


The nose section is almost finished. A few details are still missing, like a box for the camera tapes and some wiring. Also the structure has to be redone: these will get a more realistic look. Now they look good enough for the exterior model, but not for the interior.

This is a kind of direction indicator. The indicator consisted of some lamps, telling the pilot which direction he should go. Both the pilot and the commander had one, the commander was in control of these by pressing one of the contact switches at either side of the grid. Below the grid: (probably) a signal lamp. This lamp could be controlled by the commander, pilot and radio operator.

VC_nose_02.png


Right side. We find here a fire extinguisher, a mechanical direction indicator, a first-aid kit, a map storage and a bomb doors lever. The window should be sliding downward, so I might change the position of the first-aid kit.

VC_nose_03.png


Left side, at the front of the pilot's floor. I had to guess here a bit more. Anyway, we can see the 18 magazines for the Solothurn cannon, the Afvuurkast and some other stuff. The light-colored levers (downward pointing) in the middle below the pilot's floor, are two of the four levers for the Wiley flares. The pilot had also two levers behind his seat. The flares themselves can be found in the cylinders, at the rear of the nose section below the pilot's floor. On the panel (right on the image), we see an intercom unit below the oxygen unit.

VC_nose_04.png


Cheers!
 
As announced: work on the structure. The frames and stiffeners look much more realistic now. The flange which is adjacent to the skin, will be done with some 2D texturing.

Nose cone, mind the cord that's keeping the cannon in this position while not in use.
structural_01.png


Structural detail. Normally, cavities were made in the frames to let the stiffeners through. For the time being, I decided not to model them. It's a bit of work, and adds a bit to the complexity of the model. What's your opinion guys? So far, I couldn't discover these cavities on other FSX airplanes.

structural_02.png


And the seat for the commander/observer, he had to use this one during t/o and landing.
structural_03.png
 
Thank you Penz :) I like to do that. Just like with maths: when you explain it to someone else, you start understanding it better :D

Progress: the nose section is 'finished'. I had a few hassles with the roof, but the overall result is OK. I need to continue. Next on my planning was the centre section.

:teacher: This section was occupied by the second pilot/gunner and the radio operator. It was made of wood and both wing spars crossed it. The upper part of this section was used by the crew and their equipment: the two crewmembers sat there, had their instruments but also wiring, control pushrods and control hydraulics were located there.
The lower part was in fact the bomb bay. The racks were installed at the spars.

marco_04.png


Both parts were seperated by a floor, 'also serving as a walkway.'

Well, thanks the Aviodrome archives, I was able to discover some more data. This enabled me to make a scratchy start with the radio operator's station. This station consists of multiple devices, all installed with flexible bands.

marco_01.png


The first work on the centre section, was adjusting the structure. After viewing a lot of photographs, I concluded the bulkheads were far to wide (cross-sectional height). On one photograph, it is visible that one bulkhead was reduced to accomodate the prop levers, as you can see below.

marco_02.png


Just one more detail: I was wondering what the purpose of the two knobs behind the pilot's seat was. After thoroughly reading through all available documentation, they appear to be the primers. They're a bit inconvenient located though...

marco_03.png
 
Thankyou Kris! For everyone: I created a tutorial last night, in the Blender section here, about creating a fuselage with structure.

I did the copilot's panel. It's rather basic, with only an altimeter, two manifold gauges and an airspeed indicator. at the left some stuff for the electronics (the lower, ovalish thing is the socket for the heated flying suit :D)

copilot_01.png


Next to the panel are the intercom and the control panel for the Munerelle oxygen system located.

copilot_02.png
 
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