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What is the best method for removing these ugly seams that run down the middle of these rivers/channels?
I know how to do photoreal with blendmasks and all that, but then it becomes a question of color-matching the water. And not everybody uses the same water textures.
Is there another way to exclude those stupid islands without disrupting the whole shoreline?
I have tried using SBX to make landclass polygons and exclusions of various sorts, but I've not been successful.
I know how to do photoreal with blendmasks and all that, but then it becomes a question of color-matching the water. And not everybody uses the same water textures.
Is there another way to exclude those stupid islands without disrupting the whole shoreline?
I have tried using SBX to make landclass polygons and exclusions of various sorts, but I've not been successful.
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