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Removing seams in rivers

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us-texas
What is the best method for removing these ugly seams that run down the middle of these rivers/channels?


KB1.png



I know how to do photoreal with blendmasks and all that, but then it becomes a question of color-matching the water. And not everybody uses the same water textures.

Is there another way to exclude those stupid islands without disrupting the whole shoreline?

I have tried using SBX to make landclass polygons and exclusions of various sorts, but I've not been successful.
 
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some more info needed:

What are the seams? Leaking photoreal? Shorelines? other vector features?

did you build something on clean default terrain or does it mix with another addon?


The water looks pretty much default, so maybe an nullvallue does better than the blendmask? :scratchch
 
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