• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Rendering a screen or a texture on a scenery object

Messages
579
Country
france
Hello
I tackled this topic with P3D back in the day and I found it pretty interesting.
I would like to know if it is possible to render a screen on a scenery object, for example: Let’s say I have a billboard, and I want to render a sequence of frames through a pre-scripted C++ or any other language script, let’s say I want to render a billboard screen on a 3D model that lays in my scenery, and I want to be able to control that render pixel per pixel or through bmp textures loading; I read some of the low API SDK docs that explained that this is possible for aircraft gauges without really mentioning 3D objects (scenery) or AI-controlled simobjects that could eventually be controlled through a simconnect app.
thnx in advance
best regards
Redouane.
 
Without using simconnect or such,
You can do what you want with a simple scenery object: put a plane for each texture/part of a texture on your billboard, create an animation and every 2/3 frame move the Plane out of the a scene with a constant interpolation, you Will get a slideshows,
Standard Animation in Blender Is 24 fps, so you can achieve pretty smooth results
It Will be a ton of work but maybe you are able to write e python script to automate the objects creation (in this part i'm afraid can't help)


Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
I'm thinking about rendering a dynamic screen not an animation
Let's say I want my billboard to actually show the results of a soccer match in live or I want it to show a green screen if my plane is a Boeing or red screen if it's an Airbus
 
I also want to do something similar. . . Add an augmented reality PFD in the cockpit. . .
This is very important for my project and I hope there is a solution.
 
Back
Top