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I have the resample.exe from the FSX SDK.
I was working on http://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX
so when I arrived to the compiling part, it did not compile anything. I've tried to check on the SOURCE DIR and DES DIR (inserted the location of the Nauru folder) and still nothing.
This is my Photo.INF
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
[Source]
Type = BMP
Layer = Imagery
SourceDir = "C:\Nauru"
SourceFile = "Nauru.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = -.49712511018201
ulxMap = 166.904296875
xDim = 5.36441802978516E-06
yDim = 5.36418936735518E-06
[Destination]
DestDir = "C:\Nauru"
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
And my Nauru.INF file
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "C:\Nauru"
SourceFile = "Nauru.bmp"
Variation = January, February, March, April, May, June, July, August, September, October, November, December
Channel_BlendMask = 6.0
Channel_LandWaterMask = 3.0
ulyMap = -0.49712511018201
ulxMap = 166.905670166016
xDim = 5.36441802978516E-06
yDim = 5.36419057532689E-06
[Source2]
Type = BMP
Layer = None
SourceDir = "C:\Nauru"
SourceFile = "Nauru Blendmask.bmp"
SamplingMethod = Gaussian
ulyMap = -0.49712511018201
ulxMap = 166.905670166016
xDim = 5.36441802978516E-06
yDim = 5.36419057532689E-06
[Source3]
Type = BMP
Layer = None
SourceDir = "C:\Nauru"
SourceFile = "Nauru Watermask.bmp"
SamplingMethod = Gaussian
ulyMap = -0.49712511018201
ulxMap = 166.905670166016
xDim = 5.36441802978516E-06
yDim = 5.36419057532689E-06
[Destination]
DestDir = "C:\Nauru"
DestBaseFileName = "Nauru"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
It's all a matter of accomplishing the Watermasking and Blendmask, successfully.
Please help me on this one.
Thank you.
I was working on http://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX
so when I arrived to the compiling part, it did not compile anything. I've tried to check on the SOURCE DIR and DES DIR (inserted the location of the Nauru folder) and still nothing.
This is my Photo.INF
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
[Source]
Type = BMP
Layer = Imagery
SourceDir = "C:\Nauru"
SourceFile = "Nauru.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = -.49712511018201
ulxMap = 166.904296875
xDim = 5.36441802978516E-06
yDim = 5.36418936735518E-06
[Destination]
DestDir = "C:\Nauru"
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
And my Nauru.INF file
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "C:\Nauru"
SourceFile = "Nauru.bmp"
Variation = January, February, March, April, May, June, July, August, September, October, November, December
Channel_BlendMask = 6.0
Channel_LandWaterMask = 3.0
ulyMap = -0.49712511018201
ulxMap = 166.905670166016
xDim = 5.36441802978516E-06
yDim = 5.36419057532689E-06
[Source2]
Type = BMP
Layer = None
SourceDir = "C:\Nauru"
SourceFile = "Nauru Blendmask.bmp"
SamplingMethod = Gaussian
ulyMap = -0.49712511018201
ulxMap = 166.905670166016
xDim = 5.36441802978516E-06
yDim = 5.36419057532689E-06
[Source3]
Type = BMP
Layer = None
SourceDir = "C:\Nauru"
SourceFile = "Nauru Watermask.bmp"
SamplingMethod = Gaussian
ulyMap = -0.49712511018201
ulxMap = 166.905670166016
xDim = 5.36441802978516E-06
yDim = 5.36419057532689E-06
[Destination]
DestDir = "C:\Nauru"
DestBaseFileName = "Nauru"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Notepad<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
It's all a matter of accomplishing the Watermasking and Blendmask, successfully.
Please help me on this one.
Thank you.


