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SBX314 x64 - Tile download pauses with 1 or 2 to go

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115
Country
australia
Has anyone seen where SBX 3.14 x64 downloads all the tiles using the google maps downloader (722 and the initial v3 API one), and never completes? It's downloaded 7936 (+/- a few) tiles at zoom 20, but stops on the last 1 - 10 every time. I can leave it all night and nothing seems to get it over the line to create a geoTIFF

I'm finding it hard to make a geotiff as it never gets to the end.

W10 x64, 32GB RAM, i7 3930K @ 3.2GHz
Also hapens in a Citrix Win7 x64 VM with 4GB RAM.

upload_2017-5-2_22-33-11.png


If anyone has any idea on the cause it'd be appreciated.

Cheers

Braedon
 
Try cancelling the map build, hiding and showing the background, and then retrying the capture. Sometimes a single tile hangs the process and you may even have to attempt to reduce the capture area until that tile (whichever it might be, who knows?) is no longer a part of the download.
 
I see this sometimes in 64-Bit SBuilderX version 3.14 under Win-7 as well.

I also find that it usually resolves after disabling and re-enabling view of the background map tiles as MOUSY suggests.


IMHO, it is a good idea to reduce the desired aerial imagery / map tile download selection area Zoom to a lower level in the SBuilderX work-space, then incrementally zoom back up after allowing all tiles to completely download, before activating the Add Map > From Background feature at the highest desired zoom level.

This allows SBuilderX to 'pre-capture' the desired tiles within the tile folder chains on disk, so that one is essentially gathering the desired tiles from disk during the apparent "Add Map > From Background" process.

In rare cases, we may see Google 'obfuscating' the tile download process in a map area where there is a lot of repeated download activity by several different users and/or a lot of download activity from the same user at a recurring IP address from one's computer.


If a restart of SBuilderX and re-opening of a saved project does not resolve this, try deleting the tiles sub-folder chains via:

SBuilderX Cleanup 1.07
: http://www.fsdeveloper.com/forum/resources/sbuilderx-cleanup.196/


As a last resort, although this is rarely needed to correct a "IP address black-listing" problem compared to years ago, one can:

Power off your computer, followed by a power off of your modem / router; then power up the modem / router again; next, after a minimum of a 1-minute wait, power your computer back on.

This should force a change of one's internet provider allocated IP address (on the WAN aka 'internet' side of the NAT / firewall "partition" and not on the LAN side ...of one's modem / router).


In even more rare cases, depending on what type of local broadband DHCP server "IP caching" system is used by your internet provider, you may still need to log into the mini web server GUI of your modem / router and find the internet connection 'status' page, then manually force a disconnect and reconnect (if necessary, repeatedly) so that your displayed "WAN-side" IP address finally changes.

Then you should no longer have a black-listed IP address via the TCP/IP connection used by the SBuilderX tile downloader. ;)


Hope this helps ! :)

GaryGB
 
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... Then you should no longer have a black-listed IP address via the TCP/IP connection used by the SBuilderX tile downloader. ;)
... ooor use a free VPN. ;)
 
G'Day Gents,

I have a static IP, so the internet reset won't help, and I've done the background reset thing. I'll work it out, could be something I'm doing wrong as well as even when it does complete I don't get anything in the 'work' directory.

cheers

Bungo
 
Successfully downloaded tiles are written by SBuilderX into:

[SBuilderX install path]\SBuilderX314\Tiles\ sub-folder chains


One will not see any files output into:

[SBuilderX install path]\SBuilderX314\Tools\Work sub-folder

...until after one manually 'selects' a set of background tiles in the SBuilderX work-space, and then compiles a BGL.


Hope this helps ! :)

GaryGB
 
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