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is there anyway at all to somehow delete every single GUID store in the sim?When I load a project, I clean and compile it right away. This seems to force the modelLib to be read by the sim.
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is there anyway at all to somehow delete every single GUID store in the sim?When I load a project, I clean and compile it right away. This seems to force the modelLib to be read by the sim.
1) Create a new layout.json in ur package with an empty notepad txt file.I'm experiencing the same problem now..After updating one BGL file and changing some papi settings on the runway, the package is not building up for any reason..Missing layout and manifest...
It worked @yorgosGK !1) Create a new layout.json in ur package with an empty notepad txt file.
2) if u have an old backup of any manifest paste it in your package (manifest isn't as important and anyone would work for this fix and u can change the info after the fact).
2) get this small xml validator .exe, put it in the root of your project and drag your main XML on to it (the one you open a project with in the sim)
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MSFS20 - Online JSON file validators
This website will validate layout.json and manifest.json files for syntax errors. It prevents the inevitable copypasta blunder caused by manual editing of the layout.json file: https://jsonformatter.curiousconcept.com/# This utility will create a valid MSFS layout.json from all the files in a...www.fsdeveloper.com
You will rebuild the jsons and your buildings will work again. If u are getting any errors on a build after this come back here and let me know.
yes, your paths are most likely wrong.Ive been having trouble getting some textures to load on my latest object import so I decided to do a "clean" from the scenery editor
now every time I rebuild and relaunch the sim all my previous objects are marked as unknown and the scenery looks empty
Is there anything I can do to fix this?