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Is Addon Scenery activated (enabled) and at the top of the priority list?addon scenery/scenery folder


Hi yes this is my scenery listWe are doing this blind. As well as the ADE file we need the object libraries that contain the objects that don't display and also which objects don't show up in sim.
Is Addon Scenery activated (enabled) and at the top of the priority list?
View attachment 83721
everything here is verified, I don't know why this buildings won't show upI listed a number of things to look at in a PM. I am duplicating them here so that we are only dealing with this in one place
Another one is that the object is not set to AGL - that is zero alt is on the surface. The alternative is AMSL or above mean sea level. Check AGL is set and the altitude is zero to ensure objects sit visible on the surface of the ground.
- The object is not recognized by ADE and shows as a black box. If you have black box objects then you need to find and load the library bgl file(s) containing the objects into the Library Object Manager
- The bgl file(s) containing the actual objects (mdls) are not in an active scenery folder in the sim. Adding objects to the ADE LOM is not sufficient. This just tells ADE about the object(s) So if you have the objects in one or more library bgl files then make sure they are in an active scenery folder. For example copy them to Addon Scenery\scenery
- The Image complexity set in the sim is such that it stops some of your objects showing up. Make sure that you have image complexity set to EXTREMELY DENSE in both ADE and the sim
- There are missing textures for the objects. As well as ensuring that the objects are in an active scenery folder you need to ensure that any textures are loaded in the relevant texture folder For example Addon Scenery\texture. Usually missing textures just result in black or grey objects in sim but they have been known to stop display
- An exclusion rectangle from another bgl file (or possible in the same file if the source has been directly modified) is excluding the objects. The rule is last bgl loaded trumps all others. Loading order matters and there are rules as to what gets loaded when https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199760-priority-matters
How many of these have you tried and excluded?
Finally changes to the Scale value will make objects larger or smaller so it this is not 1.0 then the object could be shrunk and hard to see

As requested above can you provide the library object bgl file(s) that contain the objects which are not displaying in sim although they are placed in ADE? We can then check if we have the same issue with them or noteverything here is verified, I don't know why this buildings won't show up






IIRC, the thumbnails for those default 3D models may now be separate downloads off the Scruffyduck website:
IIRC, the thumbnails for those default 3D models may now be separate downloads off the Scruffyduck website:
https://www.scruffyducksoftware.com/downloads
No they are included in the main installer


As for Sidney Schwartz' Terminals, AFAIK, Sid mostly made numerous custom objects; these may not actually be default ones:
https://library.avsim.net/esearch.php?CatID=fs2004sd&DLID=96581
https://library.avsim.net/esearch.php?CatID=fs2004sd&DLID=142066



yes this is exactly what I see in my p3d v4.5 (except the jfk jetway and I don't know why).
oh god, 24gb of library object* Sven's On-Line FSX Scenery Library Object Catalog
https://www.fsdeveloper.com/forum/t...ery-library-object-catalog.426094/post-904209
what is the best app for this kind of operation?? in your opinionn?Davide could also use P3Dv4 SDK Object Placement Tool or Whisplacer to get a live in-sim 're-placement' for IS3 in P3Dv4+.
is there a way to do this operation?of course I will use these models only for me.Thanks Tim you identified another reason why objects will not show despite being in a library and active scenery folder - Geolocking.
A geo-locked object is one intended for a specific place such as a terminal building for a specific airport. This means that placing a geo-locked object at another location will not work and the object will not display. Technically it is triggered when the placement code is located in the same bgl file as the actual model (mdl). There are a lot of these related to stock airports where the airport has custom building which are relevant to the airport. Unlocking them is possible and the recently passed Gadgets from these forums wrote a tool to do this. We may be straying into copyright issues here if you take a library of geo-locked objects and unlock them to re use elsewhere.
