Hi,
it seems that something has changed in one of the last versions.
I convert one FSX scenery BGL to MSFS package named EDWS. The BGL contains three objects.
When I open EDWS_project in MSFS, no object ist shown.
My last working version of MCX created three subfolders in the modellib folder named EDWS_000 , EDWS_001, EDWS_002
(not that old, the one before created EDWS_mc_001 ...)
The current version creates one subfolder named EDWS_-001
I tried this with a different P3D Scenery - one BGL, 19 objects. This time I remenbered to open the console first and got lots of errors:
While gltf and bin file sizes of EDWS were reasonable comparing old and new MCX version, EDLN it is pretty clear:
The working MCX version created 19 Folders, total size ~480kB
The folder created by the current version is ~4kB.
As I am always happy with the defaults in MCX options, I did not change anything.
A setting I am not aware of?
Thanks
Frank
it seems that something has changed in one of the last versions.
I convert one FSX scenery BGL to MSFS package named EDWS. The BGL contains three objects.
When I open EDWS_project in MSFS, no object ist shown.
My last working version of MCX created three subfolders in the modellib folder named EDWS_000 , EDWS_001, EDWS_002
(not that old, the one before created EDWS_mc_001 ...)
The current version creates one subfolder named EDWS_-001
I tried this with a different P3D Scenery - one BGL, 19 objects. This time I remenbered to open the console first and got lots of errors:
While gltf and bin file sizes of EDWS were reasonable comparing old and new MCX version, EDLN it is pretty clear:
The working MCX version created 19 Folders, total size ~480kB
The folder created by the current version is ~4kB.
As I am always happy with the defaults in MCX options, I did not change anything.
A setting I am not aware of?
Thanks
Frank

