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Hello everyone and good afternoon!
I am working on an ACARS system using SimConnect only, i have produced 2 other similar programs previously using FSUIPC but having the possibility to use managed code to interact directly with MSFS i had to try the direct approach. I have already read quite a lot on the subject and ended up using parts of a library (CTrue.Fsconnect) to successfully read data from the sim. All fine until now.
I have then reached the point where i need to read some custom data from the 737 and A320 (and more in the future i assume) and that includes Landing Lights, Landing Gear, Flaps position, etc, but ALL simple reads, get the values and act upon those. I don't want to write anything to the sim.
From what i have read, this is not possible by using SimConnect alone and i would have to build a custom C++ WASM module in order to read these custom variables. This sounds awkward, but the Window handle to trade messages with the sim already alerted me that odd things can happen in this SimConnect world. Anyway...
Am i right in assuming that a C++ WASM module is indeed required? I have zero C++ experience being an Angular architect and experienced to an extent with .NET and Z80 assembly (lol) only, so this sounds like i'm going to have a problem, unless there is already something that i can use to read custom LVARS from the simulator.
Does anyone know about such a DLL/Project/Commented C++ i can try and have a go at modifying and compiling on my own?
Any help is highly appreciated.
Thanks loads,
Nuno
I am working on an ACARS system using SimConnect only, i have produced 2 other similar programs previously using FSUIPC but having the possibility to use managed code to interact directly with MSFS i had to try the direct approach. I have already read quite a lot on the subject and ended up using parts of a library (CTrue.Fsconnect) to successfully read data from the sim. All fine until now.
I have then reached the point where i need to read some custom data from the 737 and A320 (and more in the future i assume) and that includes Landing Lights, Landing Gear, Flaps position, etc, but ALL simple reads, get the values and act upon those. I don't want to write anything to the sim.
From what i have read, this is not possible by using SimConnect alone and i would have to build a custom C++ WASM module in order to read these custom variables. This sounds awkward, but the Window handle to trade messages with the sim already alerted me that odd things can happen in this SimConnect world. Anyway...
Am i right in assuming that a C++ WASM module is indeed required? I have zero C++ experience being an Angular architect and experienced to an extent with .NET and Z80 assembly (lol) only, so this sounds like i'm going to have a problem, unless there is already something that i can use to read custom LVARS from the simulator.
Does anyone know about such a DLL/Project/Commented C++ i can try and have a go at modifying and compiling on my own?
Any help is highly appreciated.
Thanks loads,
Nuno
