• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender SimplyFive - makes LODs in Blender

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russia
I saw some discussions here about alternatives to Simplygon and thought I’d share my Blender add-on, SimplyFive. It generates LODs while trying to preserve as much of the model’s detail, shading, and UV layout as possible.

The workflow is simple: select your model, click a button, and get up to five levels of detail. For each level, you can set a percentage to keep or specify a target triangle count.

It’s built on meshoptimizer, an open-source mesh optimization library. During simplification, the add-on takes UVs, sharp edges, and material boundaries into account. This helps preserve the model’s appearance and avoid split seams and shading issues. Of course, the result depends on the original geometry and how aggressively you simplify it.
showcase.png

Other features:
  • Names objects using the Model_LOD0, Model_LOD1 convention. You can customize the suffix to match your export workflow.
  • Previews LOD switching directly in the viewport. Adjust the preview distance or arrange all levels side by side to compare them.
  • Lets you rebuild individual levels. If LOD3 doesn’t look right, you don’t have to regenerate the others.
  • Shows a report if it can’t reach your target triangle count: what you requested, what you got, what’s preventing further simplification, and which settings might help.
  • Can leave the original model untouched and preserves the object hierarchy, including models made up of multiple parts.
Everything runs locally on your computer. No account or internet connection required, and no limit on how many models you process.



Light is free. It includes all the core features: up to five levels, quality modes, multiple material support, previews, and reports.

PRO adds batch mesh processing: queue up an entire aircraft or scene, with individual settings for each object. It also includes a remesher, support for characters with skeleton bindings, weights, and shape keys preserved, and a dedicated mode for scans and photogrammetry. Detailed per-level settings give you finer control over each LOD. You can find more about the features and settings in the documentation.

batch process


Requires Blender 4.2 or newer. Supports Windows, macOS, and Linux. Installs as a regular addon

Website · Download Light on GitHub · Get PRO on Gumroad

Give it a try on one of your models. If something goes wrong or the result looks off, leave a comment here or message me. I’d also love to hear your ideas for new features. I develop the add-on myself and answer questions personally.
 
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